> > Message: 22 > Date: Wed, 7 Aug 2013 00:20:59 -0500 > From: Geoff Canyon <gcan...@gmail.com> > To: How to use LiveCode <use-livecode@lists.runrev.com> > Subject: Re: With Apple script no longer supported, how do I.... > Message-ID: > <cakclktprwvm-lb4awzhkpnrzbha7oxcrhttfshaxzmudszf...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > Would it work to export from within FileMaker, and then import that file > into LC? That would mean writing a (very simple) script in FileMaker, or > just manually exporting using the specified layout as a template, and then > writing a simple importer in LC.
Yes Geoff, that is what I did for some time before I became away of the Apple Script solution. You, of all people, understand the value of the nice, neat solution. It was so easy to put the relevant data into a FM layout, move over to LC, and then just click a button and the data appeared just where I wanted it, and formatted for maximum massaging in LC. No file create and export. No resulting file I need to remember to trash. Sooo nice and neat. I will miss it. Here is my dream, my dream DB management application: FM but with LC as the scripting language. Seems to me like a killer application. FM, in attempting to make it easy (?) for the novice, made it traumatic for experienced programers. Jim > > > On Tue, Aug 6, 2013 at 5:55 PM, Jim Hurley <jhurley0...@sbcglobal.net>wrote: > >> Election season is fact approaching in my county. I do a lot of election >> DB work. >> >> One thing I have long relied on was the ability to extract data stored >> Filemaker and put it into a LC stack, (where the scripting language is not >> idiotic.) >> >> I have done this with something like this (below) executed as Apple >> Script: >> >> set theDatabase to choose file with prompt "Please locate a FileMaker Pro >> database file to open:" >> tell application "FileMaker Pro" >> with transaction >> try >> open theDatabase >> go to layout "list" >> get every record of layout "list" >> end try >> end transaction >> end tell >> >> It was slow but it worked. >> >> With Apple script gone, will there remain a way to script in LC a way to >> extract info from FM? >> >> Please tell me this is a naive question, and the answer is easy. >> >> Jim Hurley >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode >> > > ------------------------------ > > Message: 23 > Date: Wed, 07 Aug 2013 08:34:04 +0100 > From: Neil Roger <n...@runrev.com> > To: How to use LiveCode <use-livecode@lists.runrev.com> > Subject: Re: unable to start simulation on iOS > Message-ID: <5201f86c.20...@runrev.com> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Dear Malte, > > You could also try resetting the iOS simulator to its default state via > the "reset content an Settings" option from the iOS Simulators > application bar. > > iOS simulator---->Reset Content and Settings > > Please note that this will clear currently installed iOS applications > from the simulator. > > Kind Regards, > > Neil Roger, > -- > RunRev Support Team ~ http://www.runrev.com > -- > > > On 07/08/2013 00:05, Malte Brill wrote: >> I wanted to work I created a while back. It fails to open in the simulator >> with the following error: >> >> unable to start Simulation: Could not install the app (in german, so the >> english wording might be a little different). A vanilla new stack launches >> just fine in the Simulator. I already deleted the standalone settings custom >> property, but to no avail. Anybody got an idea what is happening here? >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > > > ------------------------------ > > Message: 24 > Date: Wed, 7 Aug 2013 10:01:31 +0200 > From: Malte Brill <revolut...@derbrill.de> > To: use-livecode@lists.runrev.com > Subject: Re: unable to start simulation on iOS > Message-ID: <70f55ab2-2cf2-4964-95c2-acfbe9eab...@derbrill.de> > Content-Type: text/plain; charset=us-ascii > > Thanks Monte and Neil, > > changing the identifizier fixed this. Can't see the tree from the forrest > sometimes. > > :-) > > > Best, > > Malte > > > ------------------------------ > > Message: 25 > Date: Wed, 7 Aug 2013 10:05:38 +0200 > From: paolo mazza <mazzapaoloit...@gmail.com> > To: How to use LiveCode <use-livecode@lists.runrev.com> > Subject: Re: MobGui and Resolution Indipendence > Message-ID: > <CA+NEnO8ju-rjyN=maatsbdwvjwwzlrny4arjdvf8hkb7okq...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > Thank you all for your messages. > > I had a look at the mApp framework. I do not understand exactly how it > works and AFAIK there is not any documentation about this software yet (I > can listen to Monte's presentation at the last RunRev meeting though).Then > I wonder how to deal with the MIT licence if I have to deploy a commercial > app. > > I am aware that in the future a new version of LiveCode will integrate the > "resolution independence" feature. But, how long I have to wait for? > > Then, to sumarize, at the present time, what is the best practice to > create a little commercial app for the iOS devices ? > > - build an app with several different layouts taylored according the " > iphoneUseDeviceResolution" > - installing MobGui plugin and let this software to manage the resolution > issues > - using mApp framework > - wait for the "resolution independence" be integrated in LiveCode > > I need your advice to start a new project on the right track!!! > > Best regards, > > Paolo Mazza > > > On Tue, Aug 6, 2013 at 10:58 PM, Monte Goulding <mo...@sweattechnologies.com >> wrote: > >> >> On 07/08/2013, at 2:31 AM, Roger Eller <roger.e.el...@sealedair.com> >> wrote: >> >>> Go LiveCode Team! I despise having to use separate platform-specific >>> solutions. >> >> Actually mApp is quite capable of being used as a desktop framework too. >> Right at the moment I'm in a quandary about extending it some more for >> desktop to give it the features I'll miss from GLX or splitting the project >> I'm considering this for. The thing that mApp doesn't do which the OP was >> about I think is pretty buttons etc. That's up to you. It won't become >> redundant when resolution independence is released BTW it will just change >> the scaling code to whatever minor things need to be done for the >> resolution independence stuff to work. >> >> Cheers >> >> -- >> Monte Goulding >> >> M E R Goulding - software development services >> mergExt - There's an external for that! >> >> >> >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode >> > > > ------------------------------ > > Message: 26 > Date: Wed, 7 Aug 2013 09:48:36 +0100 > From: John Dixon <dixo...@hotmail.co.uk> > To: "use-livecode@lists.runrev.com" <use-livecode@lists.runrev.com> > Subject: linking for armv7 failed... > Message-ID: <dub114-w124425f42a2075dcd0e0745ed...@phx.gbl> > Content-Type: text/plain; charset="iso-8859-1" > > I am in the middle of trying to upload an ipad app to itunes... > > To cover what I have showing in the livecode prefrences under 'mobile support' > I have xcode 4.4.1, 4.52, 4.6, 4.6.2, 4.6.3 > Available SDK's 5.1, 6.0, 6.1 > Available simulators 5.1, 6.0, 6.1 > > I have my app identifier, development provisioning profile, distribution > profile > > I can build and run in the simulator... I can build a standalone and run it > on an iPad... but I can only build the standalone with the 'build for' > setting set to arm6... universal or arm7 doesn't seem to want to know. > > I tried using the 'application loader' to load the 'distribution build' set > to arm6, but it quiclky tells me that the armv7 component is missing... > > When I try to build for armv7 the error message displayed, reads :- > There was an error while saving the standalone application > linking for armv7 failed with arm-apple-darwin10-llvm-g++-4.2: > /private/var/folders/z9/zhgc043x3cxbg5955vch0mbw0000gn/T/TemporaryItems/tmp.554.AdxUp0vO: > No such file or directory > > Anyone know where I am going wrong ? > > Dixie > > > > ------------------------------ > > Message: 27 > Date: Wed, 7 Aug 2013 10:27:18 +0100 (BST) > From: Mark Wilcox <m_p_wil...@yahoo.co.uk> > To: How to use LiveCode <use-livecode@lists.runrev.com> > Subject: Re: MobGui and Resolution Indipendence > Message-ID: > <1375867638.53764.yahoomail...@web28801.mail.ir2.yahoo.com> > Content-Type: text/plain; charset=iso-8859-1 > >>> ?Then?I wonder how to deal with the MIT licence if I have to deploy a >>> commercial?app. > > The MIT license tells you - you have to provide a copy of the copyright > notice and permission statement (essentially a copy of the license file) with > all copies of the software, although I'm sure Monte isn't planning to sue > anyone who doesn't. > > There is nothing that says you have to make a copy of the license highly > visible or easy to access, so you could just add it to the app bundle as an > external file. However, generally accepted practice is to either include the > license in an about box in your app if you have one, or add it to the end of > your EULA on the App Store if you don't. > >>> ?Then, to sumarize, at the present time, what is the best practice? >>> to?create a little commercial? app for the iOS devices ? > > There isn't really an ideal solution at the moment, so it depends on your > current and expected future requirements. How long is the app likely to be > maintained? Might you ever want to build it for Android? > >>> - build an app with several different layouts taylored according the >>> "iphoneUseDeviceResolution" > > This works for iOS only but as an approach doesn't scale to Android where > there are so many more resolutions to deal with. ?The native iOS development > community have been strongly encouraged towards auto-layout recently which > suggests there may be some additional resolutions on the way for iOS too. > > >>> -?installingMobGui plugin and let this software to manage the >>> resolution?issues > > I believe the future of this plugin will remain uncertain until RunRev have > released (or at least revealed much more detail on) their resolution > independence and native platform themes functionality. ?It would work for now > but you *might* need to switch away from it in the future. > >>> - using mApp framework > > This appears to be a viable long term solution across all platforms but as > you say it doesn't really have any documentation yet, so there will be a > greater learning curve. > >>> - wait for the "resolution independence" be integrated in LiveCode > > > If you have no time pressure then this is the easiest option but I wouldn't > count on having something complete and stable in the next few months. ?It's > also not yet clear that this will be sufficient for most apps or if you'll > still need something like mApp to manage layouts dynamically - from what I've > read about the feature so far it looks like the latter may be the case. > > Hope that helps, > Mark > > > ------------------------------ > > Message: 28 > Date: Wed, 7 Aug 2013 10:32:14 +0100 (BST) > From: Mark Wilcox <m_p_wil...@yahoo.co.uk> > To: How to use LiveCode <use-livecode@lists.runrev.com> > Subject: Re: linking for armv7 failed... > Message-ID: <1375867934.5214.yahoomail...@web28804.mail.ir2.yahoo.com> > Content-Type: text/plain; charset=iso-8859-1 > > Are you using any externals that might not have been built for armv7? > > > ________________________________ > From: John Dixon <dixo...@hotmail.co.uk> > To: "use-livecode@lists.runrev.com" <use-livecode@lists.runrev.com> > Sent: Wednesday, 7 August 2013, 9:48 > Subject: linking for armv7 failed... > > > I am in the middle of trying to upload an ipad app to itunes... > > To cover what I have showing in the livecode prefrences under 'mobile support' > I have xcode 4.4.1, 4.52, 4.6, 4.6.2, 4.6.3 > Available SDK's 5.1, 6.0, 6.1 > Available simulators 5.1, 6.0, 6.1 > > I have my app identifier, development provisioning profile, distribution > profile > > I can build and run in the simulator... I can build a standalone and run it > on an iPad... but I can only build the standalone with the 'build for' > setting set to arm6... universal or arm7 doesn't seem to want to know. > > I tried using the 'application loader' to load the 'distribution build' set > to arm6, but it quiclky tells me that the armv7 component is missing... > > When I try to build for armv7 the error message displayed, reads :- > There was an error while saving the standalone application > linking for armv7 failed with arm-apple-darwin10-llvm-g++-4.2: > /private/var/folders/z9/zhgc043x3cxbg5955vch0mbw0000gn/T/TemporaryItems/tmp.554.AdxUp0vO: > No such file or directory > > Anyone know where I am going wrong ? > > Dixie > > ??? ??? ??? ? ??? ??? ? > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > http://lists.runrev.com/mailman/listinfo/use-livecode > > ------------------------------ > > End of use-livecode Digest, Vol 119, Issue 12 > ********************************************* _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode