> 
> Message: 22
> Date: Wed, 7 Aug 2013 00:20:59 -0500
> From: Geoff Canyon <gcan...@gmail.com>
> To: How to use LiveCode <use-livecode@lists.runrev.com>
> Subject: Re: With Apple script no longer supported, how do I....
> Message-ID:
>       <cakclktprwvm-lb4awzhkpnrzbha7oxcrhttfshaxzmudszf...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> Would it work to export from within FileMaker, and then import that file
> into LC? That would mean writing a (very simple) script in FileMaker, or
> just manually exporting using the specified layout as a template, and then
> writing a simple importer in LC.

Yes Geoff, that is what I did for some time before I became away of the Apple 
Script solution.

You, of all people, understand the value of the nice, neat solution. 

It was so easy to put the relevant data into a FM layout, move over to LC, and 
then just click a button and the data appeared just where I wanted it, and 
formatted for maximum massaging in LC. No file create and export.  No resulting 
file I need to remember to trash. Sooo nice and neat. I will miss it.

Here is my dream, my dream DB management application: FM but with LC as the 
scripting language. Seems to me like a killer application.  FM, in attempting 
to make it easy (?) for the novice, made it traumatic for experienced 
programers. 

Jim


> 
> 
> On Tue, Aug 6, 2013 at 5:55 PM, Jim Hurley <jhurley0...@sbcglobal.net>wrote:
> 
>> Election season is fact approaching in my county. I do a lot of election
>> DB work.
>> 
>> One thing I have long relied on was the ability to extract data stored
>> Filemaker and put it into a LC stack, (where the scripting language is not
>> idiotic.)
>> 
>> I have done  this with something like this (below) executed as Apple
>> Script:
>> 
>> set theDatabase to choose file with prompt "Please locate a FileMaker Pro
>> database file to open:"
>> tell application "FileMaker Pro"
>>       with transaction
>>               try
>>                       open theDatabase
>>                       go to layout "list"
>>                       get every record of layout "list"
>>               end try
>>       end transaction
>> end tell
>> 
>> It was slow but it worked.
>> 
>> With Apple script gone, will there remain a way to script in LC a way to
>> extract  info from FM?
>> 
>> Please tell me this is a naive question, and the answer is easy.
>> 
>> Jim Hurley
>> _______________________________________________
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> 
> ------------------------------
> 
> Message: 23
> Date: Wed, 07 Aug 2013 08:34:04 +0100
> From: Neil Roger <n...@runrev.com>
> To: How to use LiveCode <use-livecode@lists.runrev.com>
> Subject: Re: unable to start simulation on iOS
> Message-ID: <5201f86c.20...@runrev.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Dear Malte,
> 
> You could also try resetting the iOS simulator to its default state via 
> the "reset content an Settings" option from the iOS Simulators 
> application bar.
> 
> iOS simulator---->Reset Content and Settings
> 
> Please note that this will clear currently installed iOS applications 
> from the simulator.
> 
> Kind Regards,
> 
> Neil Roger,
> --
> RunRev Support Team ~ http://www.runrev.com
> --
> 
> 
> On 07/08/2013 00:05, Malte Brill wrote:
>> I wanted to work I created a while back. It fails to open in the simulator 
>> with the following error:
>> 
>> unable to start Simulation: Could not install the app (in german, so the 
>> english wording might be a little different). A vanilla new stack launches 
>> just fine in the Simulator. I already deleted the standalone settings custom 
>> property, but to no avail. Anybody got an idea what is happening here?
>> _______________________________________________
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> 
> 
> 
> 
> ------------------------------
> 
> Message: 24
> Date: Wed, 7 Aug 2013 10:01:31 +0200
> From: Malte Brill <revolut...@derbrill.de>
> To: use-livecode@lists.runrev.com
> Subject: Re: unable to start simulation on iOS  
> Message-ID: <70f55ab2-2cf2-4964-95c2-acfbe9eab...@derbrill.de>
> Content-Type: text/plain; charset=us-ascii
> 
> Thanks Monte and Neil,
> 
> changing the identifizier fixed this. Can't see the tree from the forrest 
> sometimes.
> 
> :-)
> 
> 
> Best,
> 
> Malte
> 
> 
> ------------------------------
> 
> Message: 25
> Date: Wed, 7 Aug 2013 10:05:38 +0200
> From: paolo mazza <mazzapaoloit...@gmail.com>
> To: How to use LiveCode <use-livecode@lists.runrev.com>
> Subject: Re: MobGui and Resolution Indipendence
> Message-ID:
>       <CA+NEnO8ju-rjyN=maatsbdwvjwwzlrny4arjdvf8hkb7okq...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> Thank you all  for your messages.
> 
> I had a look at the mApp framework. I do not understand exactly how it
> works and AFAIK there is not  any documentation about this software yet (I
> can listen  to Monte's presentation at the last RunRev meeting though).Then
> I wonder how to deal with the MIT licence if I have to deploy a commercial
> app.
> 
> I am aware that in the future a new version of LiveCode will integrate the
> "resolution independence"  feature. But, how long I have to wait for?
> 
> Then, to sumarize, at the present time, what is the best practice   to
> create a little commercial  app for the iOS devices ?
> 
> - build an app with several different layouts taylored according the "
> iphoneUseDeviceResolution"
> - installing MobGui plugin and let this software to manage the resolution
> issues
> - using mApp framework
> - wait for the "resolution independence" be integrated in LiveCode
> 
> I need your advice to start a new project on the right track!!!
> 
> Best regards,
> 
> Paolo Mazza
> 
> 
> On Tue, Aug 6, 2013 at 10:58 PM, Monte Goulding <mo...@sweattechnologies.com
>> wrote:
> 
>> 
>> On 07/08/2013, at 2:31 AM, Roger Eller <roger.e.el...@sealedair.com>
>> wrote:
>> 
>>> Go LiveCode Team!  I despise having to use separate platform-specific
>>> solutions.
>> 
>> Actually mApp is quite capable of being used as a desktop framework too.
>> Right at the moment I'm in a quandary about extending it some more for
>> desktop to give it the features I'll miss from GLX or splitting the project
>> I'm considering this for. The thing that mApp doesn't do which the OP was
>> about I think is pretty buttons etc. That's up to you. It won't become
>> redundant when resolution independence is released BTW it will just change
>> the scaling code to whatever minor things need to be done for the
>> resolution independence stuff to work.
>> 
>> Cheers
>> 
>> --
>> Monte Goulding
>> 
>> M E R Goulding - software development services
>> mergExt - There's an external for that!
>> 
>> 
>> 
>> 
>> 
>> _______________________________________________
>> use-livecode mailing list
>> use-livecode@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
> 
> 
> ------------------------------
> 
> Message: 26
> Date: Wed, 7 Aug 2013 09:48:36 +0100
> From: John Dixon <dixo...@hotmail.co.uk>
> To: "use-livecode@lists.runrev.com" <use-livecode@lists.runrev.com>
> Subject: linking for armv7 failed...
> Message-ID: <dub114-w124425f42a2075dcd0e0745ed...@phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> I am in the middle of trying to upload an ipad app to itunes...
> 
> To cover what I have showing in the livecode prefrences under 'mobile support'
> I have xcode 4.4.1, 4.52, 4.6, 4.6.2, 4.6.3 
> Available SDK's 5.1, 6.0, 6.1
> Available simulators 5.1, 6.0, 6.1
> 
> I have my app identifier, development provisioning profile, distribution 
> profile
> 
> I can build and run in the simulator... I can build a standalone and run it 
> on an iPad... but I can only build the standalone with the 'build for' 
> setting set to arm6... universal or arm7 doesn't seem to want to know.
> 
> I tried using the 'application loader' to load the 'distribution build' set 
> to arm6, but it quiclky tells me that the armv7 component is missing...
> 
> When I try to build for armv7 the error message displayed, reads :-
> There was an error while saving the standalone application
> linking for armv7 failed with arm-apple-darwin10-llvm-g++-4.2:
> /private/var/folders/z9/zhgc043x3cxbg5955vch0mbw0000gn/T/TemporaryItems/tmp.554.AdxUp0vO:
> No such file or directory
> 
> Anyone know where I am going wrong ?
> 
> Dixie
> 
>                                         
> 
> ------------------------------
> 
> Message: 27
> Date: Wed, 7 Aug 2013 10:27:18 +0100 (BST)
> From: Mark Wilcox <m_p_wil...@yahoo.co.uk>
> To: How to use LiveCode <use-livecode@lists.runrev.com>
> Subject: Re: MobGui and Resolution Indipendence
> Message-ID:
>       <1375867638.53764.yahoomail...@web28801.mail.ir2.yahoo.com>
> Content-Type: text/plain; charset=iso-8859-1
> 
>>> ?Then?I wonder how to deal with the MIT licence if I have to deploy a 
>>> commercial?app.
> 
> The MIT license tells you - you have to provide a copy of the copyright 
> notice and permission statement (essentially a copy of the license file) with 
> all copies of the software, although I'm sure Monte isn't planning to sue 
> anyone who doesn't.
> 
> There is nothing that says you have to make a copy of the license highly 
> visible or easy to access, so you could just add it to the app bundle as an 
> external file. However, generally accepted practice is to either include the 
> license in an about box in your app if you have one, or add it to the end of 
> your EULA on the App Store if you don't.
> 
>>> ?Then, to sumarize, at the present time, what is the best practice? 
>>> to?create a little commercial? app for the iOS devices ?
> 
> There isn't really an ideal solution at the moment, so it depends on your 
> current and expected future requirements. How long is the app likely to be 
> maintained? Might you ever want to build it for Android?
> 
>>> - build an app with several different layouts taylored according the 
>>> "iphoneUseDeviceResolution"
> 
> This works for iOS only but as an approach doesn't scale to Android where 
> there are so many more resolutions to deal with. ?The native iOS development 
> community have been strongly encouraged towards auto-layout recently which 
> suggests there may be some additional resolutions on the way for iOS too.
> 
> 
>>> -?installingMobGui plugin and let this software to manage the 
>>> resolution?issues
> 
> I believe the future of this plugin will remain uncertain until RunRev have 
> released (or at least revealed much more detail on) their resolution 
> independence and native platform themes functionality. ?It would work for now 
> but you *might* need to switch away from it in the future.
> 
>>> - using mApp framework
> 
> This appears to be a viable long term solution across all platforms but as 
> you say it doesn't really have any documentation yet, so there will be a 
> greater learning curve.
> 
>>> - wait for the "resolution independence" be integrated in LiveCode
> 
> 
> If you have no time pressure then this is the easiest option but I wouldn't 
> count on having something complete and stable in the next few months. ?It's 
> also not yet clear that this will be sufficient for most apps or if you'll 
> still need something like mApp to manage layouts dynamically - from what I've 
> read about the feature so far it looks like the latter may be the case.
> 
> Hope that helps,
> Mark
> 
> 
> ------------------------------
> 
> Message: 28
> Date: Wed, 7 Aug 2013 10:32:14 +0100 (BST)
> From: Mark Wilcox <m_p_wil...@yahoo.co.uk>
> To: How to use LiveCode <use-livecode@lists.runrev.com>
> Subject: Re: linking for armv7 failed...
> Message-ID: <1375867934.5214.yahoomail...@web28804.mail.ir2.yahoo.com>
> Content-Type: text/plain; charset=iso-8859-1
> 
> Are you using any externals that might not have been built for armv7?
> 
> 
> ________________________________
> From: John Dixon <dixo...@hotmail.co.uk>
> To: "use-livecode@lists.runrev.com" <use-livecode@lists.runrev.com> 
> Sent: Wednesday, 7 August 2013, 9:48
> Subject: linking for armv7 failed...
> 
> 
> I am in the middle of trying to upload an ipad app to itunes...
> 
> To cover what I have showing in the livecode prefrences under 'mobile support'
> I have xcode 4.4.1, 4.52, 4.6, 4.6.2, 4.6.3 
> Available SDK's 5.1, 6.0, 6.1
> Available simulators 5.1, 6.0, 6.1
> 
> I have my app identifier, development provisioning profile, distribution 
> profile
> 
> I can build and run in the simulator... I can build a standalone and run it 
> on an iPad... but I can only build the standalone with the 'build for' 
> setting set to arm6... universal or arm7 doesn't seem to want to know.
> 
> I tried using the 'application loader' to load the 'distribution build' set 
> to arm6, but it quiclky tells me that the armv7 component is missing...
> 
> When I try to build for armv7 the error message displayed, reads :-
> There was an error while saving the standalone application
> linking for armv7 failed with arm-apple-darwin10-llvm-g++-4.2:
> /private/var/folders/z9/zhgc043x3cxbg5955vch0mbw0000gn/T/TemporaryItems/tmp.554.AdxUp0vO:
> No such file or directory
> 
> Anyone know where I am going wrong ?
> 
> Dixie
> 
> ??? ???  ??? ?  ??? ??? ? 
> _______________________________________________
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode
> 
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> 
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> ------------------------------
> 
> End of use-livecode Digest, Vol 119, Issue 12
> *********************************************


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