On 7/5/13 8:00 AM, Bernard Devlin wrote:
Jacques,

Since your client has the requirement of no externals, I think there is
still one way to encrypt the data, using nothing but the engine.

Isn't it the case that if you store data as custom properties in
password-protected stacks that the custom property data is encrypted?

I think you can put a whole object into a custom property.  Thus your
players could be stored as custom properties, then the password set on the
stacks, and those stacks stored to disk. When loaded from disk, and
unencrypted, the player could be moved out of the custom property (and the
property deleted) onto a card.

I'd need to store entire stacks that have been downloaded on demand from a server. They are already encrypted with a password, so I'd just need to save them to the temp folder directly.

My plan is to wait to see if there's actually a problem at all (seems like there may not be.) If I need to, I'll tell the client what their options are: we either store the stacks in temp, or re-download.

--
Jacqueline Landman Gay         |     jac...@hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com

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