As Mark S said, it would be way more efficient to use buttons than images. Is there only one animation, or are there multiple animations? If the animations are the same, then setting the icon of the buttons to the the id of the animated GIF should keep all the animations in sync, because the buttons are all referencing the same image. 10x10 pix is pretty small and may not be that demanding.
Regards, Scott Rossi Creative Director Tactile Media, UX Design On May 15, 2013, at 7:42 AM, Bert Shuler <bertshu...@yahoo.com> wrote: > I have a game board that is 20x20 with 400 images, each is 10px x 10px. > > As my character, a snake, navigates through, it grows. > > So on second 1, the snake is 1 cell in length, on second 2 it is 2 cells > long, etc... > > I want to use an animated gif in each cell the snake occupies to show the > snake moving. > This issue is, I need all of the gifs synchronized, otherwise it looks funky > at the cell borders. > > Is LC capable of this kind of synchronization? > > Is there a better way? > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode