As Mark S said, it would be way more efficient to use buttons than images.

Is there only one animation, or are there multiple animations?  If the 
animations are the same, then setting the icon of the buttons to the the id of 
the animated GIF should keep all the animations  in sync, because the buttons 
are all referencing the same image.  10x10 pix is pretty small and may not be 
that demanding.

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design

On May 15, 2013, at 7:42 AM, Bert Shuler <bertshu...@yahoo.com> wrote:

> I have a game board that is 20x20 with 400 images, each is 10px x 10px.
> 
> As my character, a snake, navigates through, it grows.
> 
> So on second 1, the snake is 1 cell in length, on second 2 it is 2 cells 
> long, etc...
> 
> I want to use an animated gif in each cell the snake occupies to show the 
> snake moving.
> This issue is, I need all of the gifs synchronized, otherwise it looks funky 
> at the cell borders.
> 
> Is LC capable of this kind of synchronization?
> 
> Is there a better way?
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