Sections 2.7 and 2.8:
- Apps that download code in any way or form will be rejected - Apps that install or launch other executable code will be rejected Apps like Codea (and presumably this Basic!, but I'm installing it out of curiosity) cannot load code, only export it. On Wed, May 1, 2013 at 11:53 PM, J. Landman Gay <jac...@hyperactivesw.com>wrote: > On 5/1/13 9:19 PM, Peter W A Wood wrote: > >> On 2 May 2013, at 00:39, J. Landman Gay wrote: >> >> I thought the "no executable code" rule was only for iOS? >>> >> >> I don't think that there is a "no executable code" rule on iOS but >> there are restrictions on what the code can do. You can buy a basic >> interpreter for iOS through iTunes - >> https://itunes.apple.com/us/**app/basic!/id362411238?mt=8<https://itunes.apple.com/us/app/basic!/id362411238?mt=8> >> >> I think that there may be other languages too. >> > > I was confused when I first heard about that. I thought anything that > downloaded and ran code was forbidden. Maybe the basic interpreter doesn't > work that way. > > I get lost in Apple's provisions. > > > -- > Jacqueline Landman Gay | jac...@hyperactivesw.com > HyperActive Software | http://www.hyperactivesw.com > > ______________________________**_________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/**mailman/listinfo/use-livecode<http://lists.runrev.com/mailman/listinfo/use-livecode> > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode