> I think it's common policy for software companies to not > openly discuss bugs. Once a bug is confirmed and widespread, > of course they have to acknowledge it, but I do not know of > any company that openly publishes known bugs except for maybe > Blizzard.
Game companies are a bit different in this regard, especially since buyers have to "live" with various incompatibilities that don't plague normal desktop applications like hosted games. For example - through another company I sell Shade 3D, which is a 3d modeling, rendering and animation product. It has a free version especially for game design. On top of issues that normal desktop apps have, you also have to look at different video drivers, versions of OpenGL (or DirectX), GPU support, really arcane file format features (COLLADA, FBX, etc). And then there are all sorts of specific stuff related to obscure features of game engines. There are way, way more things that can go wrong. In comparision, Valentina Studio has none of those worries at all. Talking about bugs in a general sense outside of the confines of Mantis doesn't do anyone any good. Users can submit bugs to Mantis ans it goes right into engineering. Not a lot of public discusion needed, just a bit of dialog in case we can't figure out what's causing the issue. Best regards, Lynn Fredricks President Paradigma Software http://www.paradigmasoft.com Valentina SQL Server: The Ultra-fast, Royalty Free Database Server _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
