Hi all,

as promised, I am following runrevs lead and am going dual licensed with 
animationEngine. As I traded leaving in the nasty german comments against a 50 
pound pledge (Yes Mats, they are still in there) There hasn't been much cleanup 
I had to do. For those who have been waiting for this, you find the unlocked 
stack here:

http://derbrill.de/animationEngine5.0.2.zip

If you are interested in how I think this will pan out, please continue reading.
I have removed everything that had to do with registration of the stack. 
Instead I put in the following license Header to the stack script:

--  animationEngine 5.0.2
-- ©2005 - 2013 derbrill IT service. To get in touch contact i...@derbrill.de
-- This stack was written by Malte Pfaff-Brill with the help of quite a few 
people
-- No rocket sience involved, however many books read any a lot of work went 
into
-- this stack. 

-- Licensing terms:

-- These scripts are licensed to you if you agree to be bound to one of the 
following
-- License types at your choice.  

-- 1) GPL 3
-- You may use animationEngine as FREE Software as outlined in the terms of the 
GPL3 or any 
-- higher version of the GPL as found here: 
http://www.gnu.org/licenses/gpl-3.0.html

-- 2) Commercial license:
-- If you do not want to disclose the sources of your application you have the 
option to purchase a commercial license
-- by paying a fee. You can buy a commercial license from the runrev 
marketplace. At the time of the writing of this document
-- this can be done following this link: http://www.runrev.com/store/
-- You are paying a license fee for the major version of animationEngine. If 
you are licensing animationEngine 5.0.2, you will be
-- able to use all upgrades that carry the same major version number (in this 
case 5.x). Once the switch is made to a version
-- 6.x of the library, you will need to upgrade your license to use the latest 
version. However, of course you may continue to use
-- any version of the library you currently have licensed, without needing to 
purchase an upgrade.
-- Such a commercial license releases you from the requirements of the copyleft 
GPL license, which include: distribution of all 
-- source code, including your own product; licensing of your own product under 
the GPL license; prominent mention of the 
-- derbrill copyright and the GPL license; and disclosure of modifications to 
the library.

-- Code Contributions
-- If you want to contribute to animationEngines codebase and want your changes 
to be accepted into the main trunc,
-- you will have to accept our open source contribution agreement as found 
here: http://www.derbrill.de/osca.pdf


I will continue to be the maintainer of the official fork of animationEngine, 
however, if you are interested in using and improving it, I highly encourage 
you to get involved. AnimationEngine has a dedicated forum here: 
http://forums.runrev.com/phpBB2/viewforum.php?f=27

Hope to see you here / there.

I hope dumping the code may be useful. It will be a while until the open 
version will make it to the marketplace site and gets updated there. If there 
is anyone who might suggest an appropriate repository where to host the 
development version for contributions, I am all ears. Not that experienced with 
OSS dev, so I am eager to learn how to handle this in the best and most 
convenient way.

Best,

Malte
--
derbrill IT-service Malte Pfaff-Brill
Tanneneck 2, d-24790 Ostenfeld
Tel: +49 4331-337 640 0
eMail: i...@derbrill.de web: http://www.derbrill.de
Steuernummer: 28 015 03865 VAT ID: DE223571286


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