I'm running LC 5.5.4 with Xcode 4.6 and I'm trying to get my app to display 
correctly in the simulator (seems to be 6.0)

Works fine for iPhone and iPhone (Retina 3.5-inch) but when I switch to iPhone 
(Retina 4-inch) both mobilePixelDensity return 1 and my resolution specific 
code fails.

iPhoneDeviceResolution() returns the correct values and I guess I can work 
backwards from there but I'm guessing the first 2 functions should work. Has 
anyone else seen this? Any advice?

Terry...

Dr Terry Judd
Senior Lecturer in Medical Education
Medical Eduction Unit
Faculty of Medicine, Dentistry & Health Sciences
The University of Melbourne



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