I'm running LC 5.5.4 with Xcode 4.6 and I'm trying to get my app to display correctly in the simulator (seems to be 6.0)
Works fine for iPhone and iPhone (Retina 3.5-inch) but when I switch to iPhone (Retina 4-inch) both mobilePixelDensity return 1 and my resolution specific code fails. iPhoneDeviceResolution() returns the correct values and I guess I can work backwards from there but I'm guessing the first 2 functions should work. Has anyone else seen this? Any advice? Terry... Dr Terry Judd Senior Lecturer in Medical Education Medical Eduction Unit Faculty of Medicine, Dentistry & Health Sciences The University of Melbourne _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode