I already went through all of this and is why I made the animation dialog standalone in the first place. At first I was just thinking, "Hey I wonder if I can do this." Then it worked so well I incorporated it into my project.
Bob On Jan 21, 2013, at 9:54 AM, Peter Haworth wrote: > Thanks for the clarification Jacque. > Pete > lcSQL Software <http://www.lcsql.com> > > > On Sun, Jan 20, 2013 at 9:31 PM, J. Landman Gay > <[email protected]>wrote: > >> On 1/20/13 9:00 PM, Peter Haworth wrote: >> >>> Hi Jacque, >>> Are you saying you didn't need to insert any waits or send in times for >>> the >>> gif to animate? If so, I'm confused because the gif I'm using didn't >>> animate at all unless I gave up some cpu time with a wait. >>> >> >> I take it back, I just tried a longer activity and it does stop animating. >> So you're right, you need to yield some time to the engine if the handler >> has a long repeat. Looks like I need to add that myself. _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
