I solved the problem by using the send in time routine incrementing the frames. 
Works great
I have used Grab to capture the screen with timed capture showing the next 
frame.

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Today's Topics:

   1. Re: screen capture software/animated gifs (Peter Haworth)


----------------------------------------------------------------------

Message: 1
Date: Sun, 20 Jan 2013 09:20:37 -0800
From: Peter Haworth <p...@lcsql.com>
To: How to use LiveCode <use-livecode@lists.runrev.com>
Subject: Re: screen capture software/animated gifs
Message-ID:
        <cagdt7emksscxdd6wozdqv72krd0qujdbra2orgb-j4hsbar...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hi Colin,
I'm on OSX 1o.7.4 and the problem occurs running a plugin stack.  I've had
the same result with QT,Screenflow, Screenium, Snagit, and a couple of
other screen capture programs.

The animated gif is shown while the stack is going through a search process
that can last a few seconds.  I think I'm using a pretty standard method to
give it time to animate, which is to issue a wait statement at regular
intervals.  Without the wait, it never animates.

Could it be that during the wait period, the screen capture software grabs
the cpu time, so the gif never gets any time to do its thing?

Pete
lcSQL Software <http://www.lcsql.com>


On Sun, Jan 20, 2013 at 6:55 AM, Colin Holgate <co...@verizon.net> wrote:

> I have tried both with QuickTime Player and with Snapz Pro, and both
> record animated gifs just fine. What setup do you have to do to stop it
> from working?
>
>
>
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