It's not exactly game related. It's just the best way I could think of to describe it. I haven't worked out all the details, so it's difficult to describe exactly what I want to do. But it involves communication between a dynamic network of mobile devices. SMS won't work because they're not all phones -- some are going to be iPads. Communication would always be initiated by the recipient of the message. Having a central database and having the recipient give the sender a key that the recipient would then used to look up any pending messages in the database would work, I just figured it would be reasonable to piggyback off of an already existing service if possible. Plus the database could grow to unwieldy size. There might be a lot of messages.
On Jan 6, 2013, at 1:24 AM, Monte Goulding <mo...@sweattechnologies.com> wrote: > Is it actually game related? If not then turn based matches might not work so > well because the notifications come from Game Center. There's no API for sms > messages other than what's already built into the engine. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode