It's not exactly game related. It's just the best way I could think of to 
describe it. I haven't worked out all the details, so it's difficult to 
describe exactly what I want to do. But it involves communication between a 
dynamic network of mobile devices. SMS won't work because they're not all 
phones -- some are going to be iPads. Communication would always be initiated 
by the recipient of the message. Having a central database and having the 
recipient give the sender a key that the recipient would then used to look up 
any pending messages in the database would work, I just figured it would be 
reasonable to piggyback off of an already existing service if possible. Plus 
the database could grow to unwieldy size. There might be a lot of messages.

On Jan 6, 2013, at 1:24 AM, Monte Goulding <mo...@sweattechnologies.com> wrote:

> Is it actually game related? If not then turn based matches might not work so 
> well because the notifications come from Game Center. There's no API for sms 
> messages other than what's already built into the engine.

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