John.
Just read your post. I came to the same conclusion. See the last entry in the thread in the forums. But it seems like each time a pending message is queued, a message is sent, so I do not see why these should build up. But I posted an example, similar to your thinking, and it obviously is the reason behind it all. But as Bernd notes, why the "exit to top" doesn't kill everything is still a mystery... Craig Newman -----Original Message----- From: John Craig <j...@splash21.com> To: How to use LiveCode <use-livecode@lists.runrev.com> Sent: Tue, Oct 2, 2012 4:43 pm Subject: Re: Finally found one. Hi, Craig. Looks like the trouble is that you've always got a pending message, so after you press stop, there's another message fired immediately to start things rolling again. try this handler in the card; command cancelMessages pMessages -- cancel any pending messages in the pMessages list if pMessages = empty then exit cancelMessages put the pendingMessages into tPending repeat for each line tMsg in tPending put item 1 of tMsg into tID put item 3 of tMsg into tName if tName is among the items of pMessages then cancel tID end repeat end cancelMessages and change your showRandoms command to; on showRandoms tSecs put random(99) if tSecs = 0 then cancelMessages "showRandoms" exit to top end if if tSecs > the seconds then send "showRandoms" && tSecs to me in 10 millisecs end showRandoms HTH :) On 02/10/2012 03:25, dunb...@aol.com wrote: > > > > Finally found reproducible scripts that work as advertised when stepping through in the deBugger, but do not when simply run. This gremlin has been sighted, like the Yeti, by nominally sane people, but never caught. > > > Make two buttons. Name one "start". Name the other "stop". > > > in btn "start": > on mouseUp > put the seconds + 8 into tSecs > showrandoms tSecs > end mouseUp > > > In btn "stop": > on mouseup > send "showRandoms" && 0 to this card > end mouseup > > > In the card script: > on showRandoms tSecs > put random(99) > if tSecs = 0 then > exit to top > end if > if tSecs > the seconds then send "showRandoms" && tSecs to me in 0 millisecs > end showRandoms > > > Try it. If you press the "start" button, you get random numbers in msg for eight seconds. If you press the "stop" not while this is going on, nothing happens. > > > If you place a breakpoint at the "exit to top" line in the card script. the handler is caught there, and if you then step through, you exit. The "stop" button resets the variable "tSecs" to a value that will force showRandoms to end. And it does, but only if you step through, not if you run it. The variable watcher shows a "0" as the value of tSecs, as it should, and the conditional tosses you out of the handler. As it should. > > > But not in a normal run, only in the debugger. > > > I have been chasing this since 1987. I am not crazy. I have pictures. I will start a support group. > > > Craig Newman > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode