This probably has to do with the layerMode setting (or lack of setting). >From the 5.02 release notes (doesn't seem to be in the current release notes):
Accelerated rendering comes with some restrictions: Bitmap effects which use the multiply and color dodge blend modes will not work correctly on top-level objects. Only 'blendSrcOver' and the image processing blend inks will work on top-level objects. 'opengl' mode does not support any inks apart from blendSrcOver on top-level objects. Using an ink other than 'blendSrcOver' on a top-level object will implicitly make it use 'dynamic' layerMode Regards, Scott Rossi Creative Director Tactile Media, UX Design Recently, Michael Kristensen wrote: > Hi there > > If I use acceleratedRendering, the blendmode "transparent" set on images is > not working. > That is, white areas are not transparent, but opaque/white. > > OSX 10.6.8 Livecode 5.5.1 > > Thanks > Michael > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode