On 7/29/12 1:25 PM, Dar Scott wrote:
How does the standalone builder integrate externals into a standalone?
It creates a folder named "Externals" in the same folder as the engine/mainstack. On Mac, that's inside the bundle. On Windows it's next to the standalone.
However, there is (was?) a bug where the external files themselves didn't actually get copied. You have to move them there yourself after the build.
In particular, where does it insert them in the path?
Into the back, I believe.
And does it use one object per external or one for all?
I'm not sure what this means. The externals are available in the file directory and your scripts load them into RAM. They aren't "attached" to any stacks per se, though you can use the externals property of a stack to tell the engine to automatically load them.
-- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode