I have been knocking my head against this problem for a while (and just solved 
it) and thought that others might be interested...

In a little desktop standalone I made use of a tweaked version of Obello's 
excellent custom slider - which worked great. I was then asked to try doing a 
mobile version, which was fine except when I was testing the app on an iPhone 4 
the 'thumb' graphic part of the slider would not slide unless I gave it an 
initial 'stab' to get it moving.

Eventually the answer dawned on me that perhaps the 'thumb' was too small for 
my fat fingers so I tried doubling it's size to 44x44 and it worked very nice 
without need for any initial 'stab'.

So, the 'thumb' graphic at 22x22 worked fine with a mouse or even with a finger 
on the simulator, but not on an iPhone's screen - (forum entry here with full 
details http://forums.runrev.com/viewtopic.php?f=27&t=12459&p=59515#p59515).

I think Apple's HIG recommends 40x40 pixels, but a 'thumb' at that size looks a 
bit silly, have any of you used 30x30 pixel controls and got through Apple's 
acceptance process?

Kind regards

Dave
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