On 7/15/12 4:00 PM, Dr. Hawkins wrote:

Anyway, the snake I see lurking in the grass is if the called card
needs to call another.  Then it locks the screen again, unlocks it,
and, whoops!, the user sees cards popping around.

I got lost in your description, but I don't think the above will be a problem. Locks are nested and the screen won't unlock until the last paired "unlock" executes, provided no idle events occur (all locks are cancelled on idle.) That means you won't see cards popping around as long as the engine doesn't get a chance to do any messaging.

--
Jacqueline Landman Gay         |     jac...@hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com



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