Chris, Yes, that bug is in the using of visual effects which i believe they are aware of with VE, there is also an issue with responsiveness using them.
-- Tom McGrath III http://lazyriver.on-rev.com 3mcgr...@comcast.net On Jun 28, 2012, at 4:30 PM, Chris Sheffield wrote: > I just checked this in LC 5.5.1 to make sure, and there is still a bug that > exists where the screen will flash when toggling acceleratedRendering if > you're moving from card to card using a visual effect. A ticket has already > been submitted. The way around it is to set the property in a handler, and > then "send" that handler. > > Just thought I'd share in case anyone else runs into this. :-) > > Chris > > > -- > Chris Sheffield > Read Naturally, Inc. > www.readnaturally.com > > > > On Jun 28, 2012, at 2:11 PM, Chipp Walters <ch...@chipp.com> wrote: > >> Just wanted to share a couple other key points Tom and I discussed after >> lunch today: >> >> The object of the control you are setting the dynamic or scrolling property >> of MUST be a toplevel control. IOW, the *parent* of the control MUST be the >> card. So, you can't accelerate objects within groups, but rather the group >> itself. Consequently, you don't set properties of any objects in groups. >> You can use the property inspector for the control and it will "stick" and >> you don't need to set it again. >> >> Use the preOpenCard handler to manage acceleration (turn on and then off on >> closeCard) on a per card basis, so as to conserve memory. You don't want a >> lot of images cached from different cards clogging up memory! >> >> As mentioned, the three property values are static, scrolling and dynamic. >> Everything by default is static. Sprites or any items who are not hidden by >> the rect of a group are dynamic. Groups and included controls are scrolling >> (just set the group, not the controls within the group). >> >> HTH >> >> On Thursday, June 28, 2012, Matthias Rebbe wrote: >> >>> Hi Tom, >>> >>> thanks for sharing this with us. >>> >>>>>> . Immediately before moving an object turn on dynamic or when >>> scrolling a group turn on scrolling >>>>>> once moving the scroll or object has already been cached and drawn so >>> these are no longer necessary. No need to turn these things on and leave >>> them on because they are not needed and the result is that things will >>> actually slow down. >>> >>> What do you mean with that? Lets say i have a card, where several obejcts >>> in a group shall be scrolled. At the moment i do the complete scroller >>> stufff (creating the scroller and so on) in the open card handler. Is this >>> the right way. Or what do you mean with "immediately before >>> moving/scrolling? >>> >>> Regards, >>> >>> Matthias >>> >>> >>> Am 28.06.2012 um 06:31 schrieb Thomas McGrath III: >>> >>>> From what Mark said the preopencard is the place to do it and I have not >>> seen any flashing in 5.5.1 >>>> >>>> -- Tom McGrath III >>>> http://lazyriver.on-rev.com >>>> 3mcgr...@comcast.net >>>> >>>> On Jun 27, 2012, at 2:27 PM, Chris Sheffield wrote: >>>> >>>>> Tom, >>>>> >>>>> Thanks for the info. Very useful. >>>>> >>>>> I haven't actually tried any of this yet, but is there still a problem >>> where the screen flashes when toggling acceleratedRendering on/off in >>> preOpenCard and closeCard? I was seeing this a couple months back, so I'm >>> curious if that still exists. I haven't tried it with LC 5.5.1. It may only >>> happen when moving from card to card using a visual effect. >>>>> >>>>> Thanks, >>>>> Chris >>>>> >>>>> >>>>> On Jun 27, 2012, at 9:57 AM, Thomas McGrath III <mcgra...@mac.com> >>> wrote: >>>>> >>>>>> After sitting with Mark W. for an hour over lunch yesterday I was able >>> to both understand the role of acceleratedRendering and the best usage of >>> it. It turns out that the order of when these commands are used is of >>> utmost importance. I have been rewriting my code and have an instant >>> increase in responsiveness in my scrolling groups. >>>>>> >>>>>> In a nut shell: >>>>>> 1. on preopenCard - set the acceleratedRendering of this stack to true >>> (only on cards that ave scrolling or dynamic groups/objects >>>>>> 2. Immediately before moving an object turn on dynamic or when >>> scrolling a group turn on scrolling >>>>>> once moving the scroll or object has already been cached and drawn so >>> these are no longer necessary. No need to turn these things on and leave >>> them on because they are not needed and the result is that things will >>> actually slow down. >>>>>> 3. Immediately after moving or scrolling an object turn off the >>> scrolling or dynamic settings >>>>>> 4. on closeCard - set the acceleratedRendering of this stack to false >>> (turn it off since it is not needed) >>>>>> >>>>>> >>>>>> This simple approach seems so obvious now and has immediate results. >>>>>> >>>>>> The other thing that Ben and Mark showed me was that having large >>> scrolling groups of object is much much much faster than using visual >>> effects and switching cards. >>>>>> >>>>>> More as I grok this…. >>>>>> >>>>>> -- Tom McGrath III >>>>>> http://lazyriver.on-rev.com >>>>>> 3mcgr...@comcast.net >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> use-livecode mailing list >>>>>> use-livecode@lists.runrev.com >>>>>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>>>>> http://lists.runrev.com/mailman/listinfo/use-livecode >>>>> >>>>> >>>>> _______________________________________________ >>>>> use-livecode mailing list >>>>> use-livecode@lists.runrev.com >>>>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>>>> http://lists.runrev.com/mailman/listinfo/use-livecode >>>> >>>> >>>> _______________________________________________ >>>> use-livecode mailing list >>>> use-livecode@lists.runrev.com >>>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>>> http://lists.runrev.com/mailman/listinfo/use-livecode >>> >>> >>> _______________________________________________ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >>> >> >> >> -- >> Chipp Walters >> CEO, Altuit, Inc. >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode