1) Yes, *but* you have no access to headers sent back from a POST.

Much of the functionality you'd be looking for is provided by libURL, which is not supported (at least yet) on iOS and Android. (Please, /someone/ prove me wrong!)

So, if you're using a cookie-based authentication token as I did, you're going to have to work around somehow. iOS and to a greater degree Android have limitations on what you can do with http...to the point that I wrote some code to sit on top of the iOS socket external and perform correct http gets/puts...but then found you can't have externals on Android.

2) Theoretically yes, but I've not done it.
3) Theoretically yes, but I've not done it.
4) Not enough question to answer in full. If the filesystem is mounted already, then probably (I've only retrieved files using http). If your files are made available with a local http server, then yes.

Trial version: seems to have most functionality (certainly enough to test the basics of your app), but you get a splash screen in the standalones you produce, and your app only runs for a short period of time before timing out.

Download the trial, and play with it. Perhaps you'll like it. If you run into specific questions, the folks on this list are quite helpful usually.

-Ken

On 26/06/2012 20:33, Chip Thomas wrote:
*Hello,

We're investigating using LiveCode Mobile for our iOS and Android
development, and wanted to see if these functions were supported:

1) POST a string to an https: server and get a response

2) Offer decent performance playing video files from an https server (along
the lines of desktop LiveCode)

3) Ability to download files from a FTP server to the local app directory

4) Ability to copy files from a computer on the local network to the local
app directory, OR, copy files over a USB connection from computer to device

And what is possible with the free trial of Livecode Mobile - can we run in
the simulator? Can we test on a device with the trial version?

Thanks!*
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