Hi Björnke,
On 5/23/12 1:22 PM, Björnke von Gierke wrote:
So you've got the job?
Or are you looking for a partner in crime?
Neither. I just signed up to be notified by them when their SDK was
available, but am too busy to do anything with it now.
If the later, maybe ask on the use list (more readers), and the forum
(different people) instead of here?
Good idea.
Thanks -
Phil
On 23.05.2012, at 21:06, Phil Davis wrote:
Hey gang,
I just received permission from Physical Apps to post this on the list, so...
This might be of real interest to someone here.
Best,
Phil Davis
-------- Original Message --------
Subject: App and SDK development for Physical Apps
Date: Wed, 23 May 2012 13:47:20 -0400
From: Bob Houvener<b...@physicalapps.com>
To: Bob Houvener<b...@physicalapps.com>
Hello,
You are receiving this email because you signed up at www.physicalapps.com
as a developer interested in the company. We have started working with outside
developers and wanted to reach out to you and determine your interest areas. At
this point, we are generally working with small teams, such as a team with one
or more game developer, graphics expert and software developer, who have
experience in developing apps which use the sensors such as accelerometers,
compasses, gyros ... in smart devices. We are specifically looking for those
who can work with fairly raw ideas and propose full development efforts which
start by story boarding for a proposal and end up with a new game or learning
app for our TheO and future products. Along with supporting game developers, we
are specifically looking for a developer to work on a sensor toolkit for
Physical Apps (Please see below for more information on that opportunity and
let us know if you or someone you know meet the requirements and may have
interest).
****
We are developing a line of smart device (iPhone, iTouch, Android) accessories and custom
apps which utilize the sensors (accelerometer, gyro, compass, . . .) in the devices, for
physical games, learning, exercise etc. For more information see: www.physicalapps.com or
Google: "theo foam ball", to see the great reaction ot the announcement of our
first product. We would like to develop a toolkit for app developers to utilize which
will abstract them from, and optimize their use of, smart device sensor data in order to
reduce the time they spend on sensor interface and related calculations (ex. Distance and
direction traveled by a ball with a smart device at its core), as well as to provide the
best results (sensor fusion, smoothing, . . .), when utilizing the sensors.
We would like the toolkit to be independent of specific development
environments (such as Unity) and work across operating systems to the best
extent possible, but be easily integrated into those environments and operating
systems. We need a developer(s) who have extensive knowledge of working with
these sensors, as well as mainstream game development environments (signal
processing knowledge is a significant plus) to develop this toolkit for us.
Examples and verifiable smart device sensor interface and game development
experience a must. Turn-around time is of the essence. A loose set of
requirements can be downloaded at the link...
http://dl.dropbox.com/u/2951163/Ball%20Dynamics%20Module%20for%20TheO%20v1.0%20for%20CL.pdf
****
Cheers, Bob
Bob Houvener, Chairman
Physical Apps, LLC
c: 603-493-1459
b...@physicalapps.com
www.physicalapps.com
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Phil Davis
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