Hi Björnke,

On 5/23/12 1:22 PM, Björnke von Gierke wrote:
So you've got the job?

Or are you looking for a partner in crime?

Neither. I just signed up to be notified by them when their SDK was available, but am too busy to do anything with it now.

If the later, maybe ask on the use list (more readers), and the forum 
(different people) instead of here?

Good idea.

Thanks -
Phil



On 23.05.2012, at 21:06, Phil Davis wrote:

Hey gang,

I just received permission from Physical Apps to post this on the list, so... 
This might be of real interest to someone here.

Best,
Phil Davis


-------- Original Message --------
Subject:        App and SDK development for Physical Apps
Date:   Wed, 23 May 2012 13:47:20 -0400
From:   Bob Houvener<b...@physicalapps.com>
To:     Bob Houvener<b...@physicalapps.com>

Hello,

   You are receiving this email because you signed up at www.physicalapps.com 
as a developer interested in the company. We have started working with outside 
developers and wanted to reach out to you and determine your interest areas. At 
this point, we are generally working with small teams, such as a team with one 
or more game developer, graphics expert and software developer, who have 
experience in developing apps which use the sensors such as accelerometers, 
compasses, gyros ... in smart devices. We are specifically looking for those 
who can work with fairly raw ideas and propose full development efforts which 
start by story boarding for a proposal and end up with a new game or learning 
app for our TheO and future products. Along with supporting game developers, we 
are specifically looking for a developer to work on a sensor toolkit for 
Physical Apps (Please see below for more information on that opportunity and 
let us know if you or someone you know meet the requirements and may have 
interest).

****
We are developing a line of smart device (iPhone, iTouch, Android) accessories and custom 
apps which utilize the sensors (accelerometer, gyro, compass, . . .) in the devices, for 
physical games, learning, exercise etc. For more information see: www.physicalapps.com or 
Google: "theo foam ball", to see the great reaction ot the announcement of our 
first product. We would like to develop a toolkit for app developers to utilize which 
will abstract them from, and optimize their use of, smart device sensor data in order to 
reduce the time they spend on sensor interface and related calculations (ex. Distance and 
direction traveled by a ball with a smart device at its core), as well as to provide the 
best results (sensor fusion, smoothing, . . .), when utilizing the sensors.

We would like the toolkit to be independent of specific development 
environments (such as Unity) and work across operating systems to the best 
extent possible, but be easily integrated into those environments and operating 
systems. We need a developer(s) who have extensive knowledge of working with 
these sensors, as well as mainstream game development environments (signal 
processing knowledge is a significant plus) to develop this toolkit for us. 
Examples and verifiable smart device sensor interface and game development 
experience a must. Turn-around time is of the essence. A loose set of 
requirements can be downloaded at the link...
http://dl.dropbox.com/u/2951163/Ball%20Dynamics%20Module%20for%20TheO%20v1.0%20for%20CL.pdf

****


Cheers, Bob
Bob Houvener, Chairman
Physical Apps, LLC
c: 603-493-1459
b...@physicalapps.com
www.physicalapps.com
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--
Phil Davis



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