On 01/05/2012 13:45, Colin Holgate wrote:
There was a recent discussion about how having groups inside other
groups will lead to poor performance, and that RunRev are looking
into a way of defining a group as just being a container. Might that
help your case?

Perhaps. I don't know enough to say.

Is there an easy way to test this?

My guess about it is that the outer group is being handled as a
texture, and as the inner group is changing that would mean the outer
groups texture has to be completely updated. If the outer group was
known to jut be a container, it wouldn't be processed as a texture,
but the inner groups would, and should perform well.

Meanwhile, what render settings are you using? If I'm right about the
issue, setting the acceleratedRendering to false might improve the
performance.

I set a toggle so I could set it to true or false at will, and didn't notice any difference between them.

-Ken

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