Oh. Nevermind. Look at 'the platform' instead. On Wed, Apr 11, 2012 at 4:12 PM, Mike Bonner <bonnm...@gmail.com> wrote:
> Might look at the machine() function. Still have to check whats returned > and figure it out, but can skip the check for 'mobile' and go directly to > looking for ios devices. > > > On Wed, Apr 11, 2012 at 4:02 PM, Andre Garzia <an...@andregarzia.com>wrote: > >> Hey Folks, >> >> As someone who is about to finish some cross-platform libraries to be >> released soon, I must ask. Is there any clear way to detect if I am >> running >> on iOS or Android? What I have right now is checking the environment to >> see >> if it is "mobile" and then I check for all the possible combinations of >> iPad, iPhone, iPad Simulator and iPhone Simulator, if it is not them then >> I >> assume it is Android. >> >> I think we need some clearer thing that returns "iOS" or "Android". >> >> Also, is there anyway for the library to get the bundle id for Android? >> There is a way on iOS but not on Android. >> >> Cheers >> andre >> >> -- >> http://www.andregarzia.com -- All We Do Is Code. >> http://fon.nu -- minimalist url shortening service. >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode >> > > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode