Console is located in /Applications/Utilities.  You can also debug this way 
when running your app on a device. Simply open Xcode, and under your connected 
device, click the Console icon. Note that the Console application is used when 
you're running in the simulator, and the Console in Xcode is used when running 
your app on a physical device. Sometimes I get confused and wonder why I'm not 
seeing output in one or the other. :-)

Chris


On Apr 9, 2012, at 8:12 AM, Graham Samuel wrote:

> Sorry for the waste of bandwidth - I found it in the end: it's all to do with 
> undetected errors in the code. In one case I had a badly formed statement 
> that compiled without problems - I had put 'to' instead of 'into' - so the 
> rest of the handler was skipped; in another case I had called 
> iPhoneControlSet with a bad parameter, which again caused the script to stop 
> executing.
> 
> I find this kind of debugging tough: I am using very clunky debugging methods 
> because I have not yet understood the following (from the LC iOS Release 
> Notes):
> 
>> There is, however, a simple means of logging from an emulated target device. 
>> The LiveCode command form:
>> 
>> put string
>> 
>> Will write the string out to the standard error stream. These messages will 
>> be visible in Console.app when running in the simulator, and in the Console 
>> tab of the Xcode Organizer for a given target device while it is connected 
>> to the host computer.
> 
> All these tests have just been with the 5.1 iPhone simulator, and I haven't 
> yet found the Console app. Can anyone help me?
> 
> Graham
> 
> I wrote:
> 
>> I'm trying to create some native iOS controls as part of a series of 
>> experiments, using the iPhone form factor. Among other things, I'm trying to 
>> create a scroller.  I seem to have fallen at the first fence. Within a 
>> preOpenCard handler for the first and only card in the stack, I use this bit 
>> of script which I got from an LC example ('Mobile Scroller Example') which 
>> works fine in the 5.1 iPhone simulator on my setup:
>> 
>> if the environment is not "mobile" then
>>     exit preOpenCard
>>  end if
>>     iphoneControlCreate "scroller"
>>     put the result into theScID
>> 
>> after this of course come a lot of iPhoneControlSet statements.
>> 
>> The ONLY difference that I can see between the example that works and mine 
>> is that I have invented a new name for my scroller ID. Both examples appear 
>> to have the same iOS standalone parameters, both compile apparently 
>> error-free and the Simulator launches each one quite happily. Nevertheless, 
>> I can show that in my case the ID is empty and that there's no sign of the 
>> native control appearing on the card. I tried it with a native text control 
>> too (iPhoneControlCreate "input") - same result. The control never appears 
>> and the ID is empty.
> 
> _______________________________________________
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode


_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to