On 3/30/12 5:27 AM, Richard MacLemale wrote:
I've developed primarily for the iOS so far, and am sort of thinking
about the Android market.  I know there are a billion screen sizes to
deal with, but what about processor speeds?

It's all over the map, and any benchmark list would be obsolete pretty quickly as new devices appear. My first android device (1 year old, Android 2.2) loads my app in about four seconds. My new device (Android 3.2) loads it in a fraction of one second. Even faster CPUs are coming out this year.

I think what I'd do is load a variable with the milliseconds on startup, and then after the first card appears, look at the time difference. Based on that you could make some decisions about what code to run. There won't be any way for you to test all devices though. Wikipedia has some comparison info, though it doesn't list actual speeds:
<http://en.wikipedia.org/wiki/Comparison_of_Android_devices>

Many Android users are running older devices with OS versions that are quite old. Phone users are often locked into 2-year contracts which means they're stuck while the rest of the world moves on.

--
Jacqueline Landman Gay         |     jac...@hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com

_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to