Todd,

I had a different problem with iPhonePickMedia but not with .m4p files. For me 
the problem was that certain songs could be listed in the library but not 
really be there physically and yet they were not available to download via 
iCloud either. It was as if they were in-between being downloaded from i-cloud 
and living on the device. They could not be deleted either.

These songs would cause the app to quit after choosing a playlist or group of 
songs that included one of these files. The solution was to turn off iCloud on 
the device and then turn it back on and then the offending songs were gone. The 
icon on the song in the device was the downloading icon (outside circle with a 
square in it). 

The reason I am posting this here is that it is very hard to release an app 
knowing there is a case where it will crash and yet if you reveal that 
particular issue during the publishing process you will be rejected. If you 
don't then people will give poor reviews because you didn't let them know about 
the condition beforehand. A catch 22…

With this in mind I do not think the iPhonePickMedia, as it is now, can be used 
in any apps that are to be published on the App Store. This therefore is a 
blocking issue although it works on 'normal' downloaded songs and 'normal' 
iCloud songs.


-- Tom McGrath III
http://lazyriver.on-rev.com
3mcgr...@comcast.net

On Feb 27, 2012, at 2:17 PM, Todd Little wrote:

> Dear All,
> 
> We've encountered an issue with using iPhonePickMedia. We can play
> purchased iTunes songs great except when we play a .m4p (FairPlay) song and
> it promptly quits the app with no warning.
> We've tried to intercept the result that contains a ".m4p" extension, but
> it still quits.
> 
> We've submitted the iOS app for review and were rejected because in our
> metadata, we stated that we had known issues that the app would quit when
> using .m4p files.
> 
> Has anyone else had similar issues or have recommendations?
> 
> -T.Little
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