Well, my HTC inspire arrived yesterday so I decided to start the android learning process.
I created an AVD with the following attributes: Target: Android 2.3.3 SD card: 120 MiB Skin: Built In WVGA800 Hardware: Abstracted LCD Density 240. (This was a default, no idea what it is) Number of emulated web cameras : 1 Max VM application heap: 24 (another default) Camera Support: yes Device Ram Size: 256 (another default) Touch Support: yes To me this looks like an HTC inspire, I would appreciate any comment or advice to the contrary. Now when I run the simulator, everything seems to operate except for the camera. I only see a white screen. This would lead me to believe that I have a simulator set up issue. Now for the really strange part. This app works as expected on my mac. When I load my app in the simulator I get really strange behavior. My app has a square of graphics that do not move but I only change the background color of them as you cycle thru a series of memory resident color pallets by forward and backward buttons. The squares are not taking on any color, and I notice the some the text making up the label of the color pallet is not being displayed. When I load the app on the device it is matching the behavior of on the simulator. So I must not be building the app property. My standalone settings: I have a library stack that contains some image resizing functions so in the stacks section It has been added, the main stack is present along with the MobGUI stack. I included the library stack in the copy files section. Android tab: Build for android, Minimum 2.3.3 Sign for development only Allow external storage Camera required Application permissions: Camera checked. Anyone have an idea what is not set up properly? Regards, Mike _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode