Klaus wrote:

But as far as I remember this will only affect the "dissolve" effect,
which does in fact, as Scott already stated, look extremely poor,
ugly and amateurish without QuickTime. :-)

Indeed it does:
<http://quality.runrev.com/show_bug.cgi?id=2513>

The mask-based dissolve method used in the engine was fine back in '92 when it was first written, but is no longer needed since v2.7 when the rendering engine was overhauled to support better compositing, which brought us (among other things like being able to export images of objects on unopened cards) the ability to apply a blendLevel to most objects.

Why the engine doesn't use graduated blendLevels for dissolve is beyond me, but when I was making my presentation tool a while back I found the built-in dissolve so unsuitable on Linux that I wrote a handler to do that, stepping through a loop in which the blendlevel is brought from 100 to 0 to dissolve objects into view.

That works very well on all platforms, and until the engine's dissolve effect is updated it's probably the best option we have for the vast majority of computers that aren't running OS X.

--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 LiveCode Journal blog: http://LiveCodejournal.com/blog.irv


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