Jacque,
I used your suggestion and got the following :

12/12/11 11:23:43 PM    /Users/ecawley/Library/Application Support/iPhone 
Simulator/4.1/Applications/9D450172-E7E2-4FA3-8C03-E761055E3180/Lawn2.app/Lawn2[6296]
 <<<< AVController >>>> -[AVController fpItemNotification:sender:]: item with 
path 
file://localhost/Users/ecawley/Library/Application%20Support/iPhone%20Simulator/4.1/Applications/9D450172-E7E2-4FA3-8C03-E761055E3180/Lawn2.app/Users/ecawley/Cerastium%20vulgatum-m.mov
 failed to open with err 2
12/12/11 11:23:50 PM    /Users/ecawley/Library/Application Support/iPhone 
Simulator/4.1/Applications/9D450172-E7E2-4FA3-8C03-E761055E3180/Lawn2.app/Lawn2[6296]
 <<<< AVController >>>> -[AVController fpItemNotification:sender:]: item with 
path 
file://localhost/Users/ecawley/Library/Application%20Support/iPhone%20Simulator/4.1/Applications/9D450172-E7E2-4FA3-8C03-E761055E3180/Lawn2.app/Eleusine%20indica%20.mov
 failed to open with err 2

I'm not sure what err 2 is and I did not try to open/play The Cerastium movie 
at this time. Where caan I find a list of the error msg?
> 
> Message: 2
> Date: Sun, 11 Dec 2011 13:55:36 -0600
> From: edward cawley <etcaw...@fastmail.fm>
> To: use-livecode@lists.runrev.com
> Subject: ios image file names.
> Message-ID: <08bb7194-b67f-43d1-9f6c-9c98e224a...@fastmail.fm>
> Content-Type: text/plain; charset=us-ascii
> 
> Two problems.
> 1. I've got a problem with image file names. I am developing an app of plant 
> descriptions. It has 42 cards, one for each plant species. Each cd is the 
> same template, the text and images are the only things that change. 40 of the 
> cards work fine but two have a problem with small movies/video clips they 
> don't show but the player is working. The messages are halted for the time 
> the clip should run. I discovered one was stopped because I had a upper case 
> letter in the file name and not in the icontrolset  command. Changed the 
> filename( dropped the uppercase letter) and it solved the one problem,  but 
> the last cd is still not working. I'm pretty sure it is the same type of 
> problem but how can I see what is happening in the simulator, what is it 
> downloading? I can't check it on the desktop since I get an execution error 
> on the ios control command?
> 
> 2. Slightly different problem, if I start to test the app on the simulator by 
> clicking on the simulator in the menu bar it begins to startup, the simulator 
> shows up and then I get a dialog stating the the app is taking a long time to 
> start up,at that point the app appears and another dialog appears asking if I 
> wish to continue trying or stop. If I click on stop the simulator closes and 
> if  I click on yes the dialog box continues to try to start up, even though 
> the app is up and running. If I start  up the simulator first and then click 
> on the menu from the desktop app the app starts on the simulator with no 
> problem. Is this a bug or is it the sequence we are supposed to use? I don't 
> remember seeing it in the documents.
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Sun, 11 Dec 2011 15:38:00 -0600
> From: "J. Landman Gay" <jac...@hyperactivesw.com>
> To: How to use LiveCode <use-livecode@lists.runrev.com>
> Subject: Re: ios image file names.
> Message-ID: <4ee522b8.6060...@hyperactivesw.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> On 12/11/11 1:55 PM, edward cawley wrote:
>> how can I see what is happening in the
>> simulator, what is it downloading? I can't check it on the desktop
>> since I get an execution error on the ios control command?
> 
> You can log whatever you need in the simulator, and the output will show 
> up in the Console application. Whenever you want to see the result of a 
> command or the value of a variable, use a plain "put":
> 
> put "http://www.whatever.com"; into tURL
> put tURL -- sends the variable value to Console
> 
> I often create a handler called "log" so that I don't have to track down 
> and remove all those "puts" later on:
> 
> on log pData
>   put pData
> end log
> 
> Then whenever I need to see output, I just add a "log" command to my 
> handlers:
> 
>   log "Variable value is:" && myVar
> 
> If you don't want all that output showing up in Console in your final 
> standalone, just comment out the body of the log handler before you 
> build and nothing will happen. (Don't remove the whole handler or you'll 
> get a "handler not found" error.)
> 
> Keep Console open at the same time as the simulator, with All Messages 
> showing. You'll see the "put" commands go scrolling by. You can filter 
> the output so it's easier to see by filtering for the simulator only, 
> whose name escapes me right now, but you'll see it.
> 
> -- 
> Jacqueline Landman Gay         |     jac...@hyperactivesw.com
> HyperActive Software           |     http://www.hyperactivesw.com
> 
> 

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