Jacque, I used your suggestion and got the following : 12/12/11 11:23:43 PM /Users/ecawley/Library/Application Support/iPhone Simulator/4.1/Applications/9D450172-E7E2-4FA3-8C03-E761055E3180/Lawn2.app/Lawn2[6296] <<<< AVController >>>> -[AVController fpItemNotification:sender:]: item with path file://localhost/Users/ecawley/Library/Application%20Support/iPhone%20Simulator/4.1/Applications/9D450172-E7E2-4FA3-8C03-E761055E3180/Lawn2.app/Users/ecawley/Cerastium%20vulgatum-m.mov failed to open with err 2 12/12/11 11:23:50 PM /Users/ecawley/Library/Application Support/iPhone Simulator/4.1/Applications/9D450172-E7E2-4FA3-8C03-E761055E3180/Lawn2.app/Lawn2[6296] <<<< AVController >>>> -[AVController fpItemNotification:sender:]: item with path file://localhost/Users/ecawley/Library/Application%20Support/iPhone%20Simulator/4.1/Applications/9D450172-E7E2-4FA3-8C03-E761055E3180/Lawn2.app/Eleusine%20indica%20.mov failed to open with err 2
I'm not sure what err 2 is and I did not try to open/play The Cerastium movie at this time. Where caan I find a list of the error msg? > > Message: 2 > Date: Sun, 11 Dec 2011 13:55:36 -0600 > From: edward cawley <etcaw...@fastmail.fm> > To: use-livecode@lists.runrev.com > Subject: ios image file names. > Message-ID: <08bb7194-b67f-43d1-9f6c-9c98e224a...@fastmail.fm> > Content-Type: text/plain; charset=us-ascii > > Two problems. > 1. I've got a problem with image file names. I am developing an app of plant > descriptions. It has 42 cards, one for each plant species. Each cd is the > same template, the text and images are the only things that change. 40 of the > cards work fine but two have a problem with small movies/video clips they > don't show but the player is working. The messages are halted for the time > the clip should run. I discovered one was stopped because I had a upper case > letter in the file name and not in the icontrolset command. Changed the > filename( dropped the uppercase letter) and it solved the one problem, but > the last cd is still not working. I'm pretty sure it is the same type of > problem but how can I see what is happening in the simulator, what is it > downloading? I can't check it on the desktop since I get an execution error > on the ios control command? > > 2. Slightly different problem, if I start to test the app on the simulator by > clicking on the simulator in the menu bar it begins to startup, the simulator > shows up and then I get a dialog stating the the app is taking a long time to > start up,at that point the app appears and another dialog appears asking if I > wish to continue trying or stop. If I click on stop the simulator closes and > if I click on yes the dialog box continues to try to start up, even though > the app is up and running. If I start up the simulator first and then click > on the menu from the desktop app the app starts on the simulator with no > problem. Is this a bug or is it the sequence we are supposed to use? I don't > remember seeing it in the documents. > > > ------------------------------ > > Message: 3 > Date: Sun, 11 Dec 2011 15:38:00 -0600 > From: "J. Landman Gay" <jac...@hyperactivesw.com> > To: How to use LiveCode <use-livecode@lists.runrev.com> > Subject: Re: ios image file names. > Message-ID: <4ee522b8.6060...@hyperactivesw.com> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > On 12/11/11 1:55 PM, edward cawley wrote: >> how can I see what is happening in the >> simulator, what is it downloading? I can't check it on the desktop >> since I get an execution error on the ios control command? > > You can log whatever you need in the simulator, and the output will show > up in the Console application. Whenever you want to see the result of a > command or the value of a variable, use a plain "put": > > put "http://www.whatever.com" into tURL > put tURL -- sends the variable value to Console > > I often create a handler called "log" so that I don't have to track down > and remove all those "puts" later on: > > on log pData > put pData > end log > > Then whenever I need to see output, I just add a "log" command to my > handlers: > > log "Variable value is:" && myVar > > If you don't want all that output showing up in Console in your final > standalone, just comment out the body of the log handler before you > build and nothing will happen. (Don't remove the whole handler or you'll > get a "handler not found" error.) > > Keep Console open at the same time as the simulator, with All Messages > showing. You'll see the "put" commands go scrolling by. You can filter > the output so it's easier to see by filtering for the simulator only, > whose name escapes me right now, but you'll see it. > > -- > Jacqueline Landman Gay | jac...@hyperactivesw.com > HyperActive Software | http://www.hyperactivesw.com > > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode