Pierre Sahores <sc@...> writes:

> I had to deal with such a project in the past. The simplest way i found went
to handle the gird as a collection of
> rectangle buttons driven as an array and all works fine. The button's label is
used to display the letter
> under the control of the grid builder engine (or typed from the keyboard at
game time), etc...

Yep - that's the approach I took as well.

-- 
 Mark Wieder




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