Todd- Sunday, November 27, 2011, 12:17:11 PM, you wrote:
> How does that pave the way for Multiple inheritance? I was thinking as > Jacque thought that this was the same as using any variable. <caveat> I'm normally quite allergic to multiple inheritance, and so if I find myself in a situation where I need it I refactor things so that it's not necessary. That being the case, the following is probably a Bad Example, and should be a Gedankenexperiment only. </caveat> Given an employee class and a manager class in a company, a manager is responsible for employees who may themselves be managers. Let's say, for the sake of the example (or as in LC) that you can't have subclasses of subclasses - you can have behavior objects but you can't have behavior parents of behavior objects. Otherwise you'd just have the manager class as a subclass of the employee class: ManagerClass -- EmployeeClass -- object instance What you'd need instead is multiple inheritance, where the object instance gets two behavior buttons, a ManagerClass button and an EmployeeClass button: ManagerClass EmployeeClass | | | | object instance ...so you'd have something like dispatch tEmployeeID to Parent["GetReview"] put the result into tReviewText dispatch tEmployeeID to Parent["GetTeamMembers"] put the result into tReviewText where Parent["GetReview"] would probably contain the long id of the EmployeeClass button and Parent["GetTeamMembers"] would contain the long id of the ManagerClass button. -- -Mark Wieder mwie...@ahsoftware.net _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode