Just tried doing the detection using AE5 and it works like a champ. With the collisionListernerDemo, a couple really simple changes gets the job done.
in the card script I added the following: #### command startMove if tMoving is empty then put false into tMoving --put false into tMoving put not tMoving into tMoving mover end startMove command mover if tMoving then lock screen set the loc of grc "grmypnt" to the mouseloc unlock screen send mover to me in 10 milliseconds end if end mover #### In the button script that starts the demo listening I added a startmove call so the final handler ends up as so: #### --> all handlers on mouseUp pMouseBtnNo if "animationEngine" is not among the lines of the stacksInUse then answer "This stack needs animationEngine 5 or higher to run." exit mouseUp end if aeStopListeningForCollisions local tList set the flag of me to not the flag of me if the flag of me then -- set up graphics to be draggable repeat with i=1 to the number of graphics set the constrainRectangular of graphic i to the rect of this cd -- graphics need to be opaque to be draggable set the opaque of graphic i to true end repeat repeat with i = 2 to the number of graphics --put the long id of graphic i &",bounds"& cr after tList put the long id of graphic i & cr after tList end repeat -- remove trailing carriage return delete char -1 of tList set the aeListenForCollisionsWith of graphic 1 to tList -- right now we assume all but graphic 1 are predators -- you could set up lists for each graphic though aeStartListeningForCollisions set the label of me to "Stop listening for collisions" else aeStopListeningForCollisions set the label of me to "Start listening for collisions" end if startMove -- my change end mouseUp #### I then created a grc named grmypnt and moved its layer to the back so that it becomes the focus of the listener. It also needs to be moved to the back so you can still click other items. (otherwise you're clicking the graphic no matter WHERE the mouse is. On moving the mouse around and over the other graphics, the output field populates with the other graphics that are being mouseovered. Seems to work pretty well. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode