I'm working on a project (using 4.6.4) that requires a long scrolling text 
field with QT controllers for sound-only files in between paragraphs. I created 
the text and some QT controllers and grouped them, then added a scroll bar to 
the group.

When I scroll a QT controller onto the screen there are strange artifacts as it 
emerges from underneath a navigation graphic at the bottom of the screen - as 
soon as any part of it appears, the entire controller is drawn on top of the 
navigation graphic.

Setting the alwaysBuffer of the controller to true solved the redraw problem, 
but now the controller doesn't respond to clicks, and the docs say that "if a 
player's alwaysBuffer is true, it cannot be controller by the controller bar 
and must be operated by script control." 

Seems like this would make it pretty much impossible to use the standard QT 
controller in a scrolling group. Anyone know of a workaround for this?

Thanks!

Curt






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