To prevent copying, do not produce anything. It's the perfect counter measure!
Barring that, concentrate on ways to sell despite piracy, because you can't prevent it. For example, games increasingly have downloads that they sell as add-ons (downloadable content). That way they can sell things to pirates, and also check more often for serials validity. On 12 Oct 2011, at 01:12, Peter Bogdanoff wrote: > We plan ultimately to sell this kind of thing in China where file copying is > rampant and want to prevent that somehow. -- Watch live presentations every Saturday: http://livecode.tv Use an alternative Dictionary viewer: http://bjoernke.com/bvgdocu/ Chat with other RunRev developers: http://bjoernke.com/chatrev/ _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode