Hi All, I've started playing with vibrate in iOS and ran into a problem right off the bat.
I'm using 4.6.4 gm3 I'm following the lesson: How do I play sounds on an iOS device? In the lesson this script is given as a way to get the phone to vibrate… on mouseUp set the beepsound to "empty" beep end mouseUp Note: You will need to deploy this to your iPhone in order to test it. This script will cause your iPhone to vibrate if you have that enabled. The simulator and iPhone throws an error at the line of the set statement…. I'm using on errorDialog pExecutionError, pParseError answer "An error occurred on line: " & item 2 of line 1 of pExecutionError end errorDialog in the stack script to catch the errors in the simulator and device. Thoughts on what I'm missing? be well, randy hengst _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode