Hi, This code rather than my prose probably explains better what I'm after:
on mouseUp set the twelveHourTime to false put the short time into tSomeClockTimeTodayInSeconds convert tSomeClockTimeTodayInSeconds to seconds put tSomeClockTimeTodayInSeconds into tSameClockTimeTomorrowInSeconds put 86400 into tNumberOfSecondsInOneDay add tNumberOfSecondsInOneDay to tSameClockTimeTomorrowInSeconds send "StartSomeLoopingCycleThatEventuallyTriggersAChimeSound" to me in 0 milliseconds end mouseUp Here's the why. I have a stack that takes a list of clock-times and plays a chime-sound at each clock-time. When the last clock-time has played, the list of clock-times is reloaded for the stack to replay the chimes the next day and the next ad infinitum. However, to avoid working with dates, I figured that adding the number of seconds in one day to each of the clock-times would do the trick. Is there a problem with my logic? I've tried it out on my stack, but the chimes did not play the next day. Perhaps it's something else, but I thought I'd check this out first. I also played around with my PC's clock-date settings to confirm that LC's "convert tTime to seconds" will give different values for a given clock-time depending on the system date. Thanks. -- Nicolas Cueto _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode