correct, the client framework is running js. the client side of your
project is low/no, so many of the actions you are invoking are inserted to
the widget via a menu. if the widget property editor does not get you what
you want, you are writing CSS.
the server code (where a lot of the action is taking place) is written in
an updated version of 4d's newer ORDA language.
if you remember 4d, it is procedural. the newer syntax is OO, with an ORM.
qodly takes that paradigm a step further and makes the syntax more
modern/JS'y.
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