Hey Andreas, This is very cool, its a good demo for the web engine. I still don't plan on deploying to the web, but its nice to see that its getting better. Thanks, Tom
On Tue, Apr 30, 2024 at 5:27 AM Andreas Bergendal via use-livecode < use-livecode@lists.runrev.com> wrote: > So, in my series of ”LiveCode projects that can be deployed straight to > web with almost no modification”, here is the LC implementation of Game of > Life that I created during the pandemic, with great help from Thierry D. > > https://wheninspace.com/gameoflife/ > > The only adaptation I have made is changing the save function for custom > seed patterns from local text file to browser local storage. > > I also threw in a new feature for importing RLE code (a common GoL seed > pattern format). > > It doesn’t have responsive design, so a large screen is recommended. > It does work on mobile though (at least iOS), albeit being a bit slow (and > you'll obviously need to scroll around to see things). > > Depending on your processor capacity, the web browser may choke and stall > on the fast progression rate, so you may then need to enter a longer > millisec delay value in the appropriate field and try again. > (As reference: On an iPad 6th gen a 600 millisec delay is needed, while on > a Mac Studio M1 Max just 40 millisecs is fine.) > > Have fun! :D > > /Andreas > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode