I am running here a Windows 11 VM in Parallels 19 on my Mac Studio with M1 Max, mainly to test the Windows standalones (32 and 64bit) i've created on macOS. I can also confirm that so far i did not experience any problems with running those Intel builds on Win11 ARM.
> Am 10.04.2024 um 15:20 schrieb Paul Dupuis via use-livecode > <use-livecode@lists.runrev.com>: > > Thank you Mark! > > I'm sure like most folks that sell software, we have a small camp of > customers that always want to be on the leading-edge and, whether its a new > macOS or a new Windows OS (or OS feature), we get contacted early and often > about whether our software will be compatible. > > There are some days I just want to scream "It will work when it will work!" > but I do understand their interest in new technologies and so we try to > provide some reasonable answer. These responses (from you and Mike) allow me > to respond that it is very likely our app will work on Windows ARM. > > -- Paul > > On 4/10/2024 2:11 AM, Mark Waddingham via use-livecode wrote: >> On 2024-04-09 20:03, Paul Dupuis via use-livecode wrote: >>> Mothership people (or anyone in the community that may know this): >>> >>> Microsoft is expected to port and release Windows running on ARM chips >>> (Surface laptops will use the Snapdragon X Elite processors from Qualcomm) >>> this year. Announcement expected May 20, shipping - who knows when, but >>> likely this year. This is to compete with Apple's M# chips. >>> >>> Will we have a dual build option in Livecode (or is one even needed)? And, >>> for the BIG QUESTION, how long is it likely to be after Windows on ARM is >>> released to the public before we see a LC version that supports it? >> >> I can't really say when we will add a native ARM64 build for Windows - it >> will depend largely on demand and need. >> >> That being said, we have recently updated how we build the windows engine to >> use the most recent version of Visual Studio (which has arm64 target >> compilers) so that is at least a step in the right direction. >> >>> I know, this is probably way ahead of any practical answer, but I know we >>> WILL have customers asking us if our app (built on LC9.6.11) will run on >>> Windows on ARM on day one. >> >> Windows ARM has been available to everyone for a while - albeit not strictly >> a 'public' thing, virtualization tools like VMware on macOS will download >> and install the ARM version of windows automatically if you are running on >> an ARM mac. >> >> We have a couple of people internally who have ARM macs, and use VMware to >> run Windows in ARM and we haven't seen any problems. >> >> So I can echo what Mike said - especially since Microsoft added x86-64 >> support to their Intel emulation layer on Windows ARM (think Rosetta 2) >> about a year or so ago - both x86 and x86-64 versions of the LiveCode engine >> run seamlessly on it. >> >> Another thing to remember is that Microsoft are not forcing a processor >> transition unlike Apple have done twice now (in the last two decades) - I >> fully expect that Windows on ARM will support Intel executables >> indefinitely, just like x86-64 Windows continues to support x86 executables. >> >> Warmest Regards, >> >> Mark. >> > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode