I am running here a Windows 11 VM in Parallels 19 on my Mac Studio with M1 Max, 
mainly to test the Windows standalones (32 and 64bit) i've created on macOS.
I can also confirm that so far i did not experience any problems with running 
those Intel builds on Win11 ARM.




> Am 10.04.2024 um 15:20 schrieb Paul Dupuis via use-livecode 
> <use-livecode@lists.runrev.com>:
> 
> Thank you Mark!
> 
> I'm sure like most folks that sell software, we have a small camp of 
> customers that always want to be on the leading-edge and, whether its a new 
> macOS or a new Windows OS (or OS feature), we get contacted early and often 
> about whether our software will be compatible.
> 
> There are some days I just want to scream "It will work when it will work!" 
> but I do understand their interest in new technologies and so we try to 
> provide some reasonable answer. These responses (from you and Mike) allow me 
> to respond that it is very likely our app will work on Windows ARM.
> 
> -- Paul
> 
> On 4/10/2024 2:11 AM, Mark Waddingham via use-livecode wrote:
>> On 2024-04-09 20:03, Paul Dupuis via use-livecode wrote:
>>> Mothership people (or anyone in the community that may know this):
>>> 
>>> Microsoft is expected to port and release Windows running on ARM chips 
>>> (Surface laptops will use the Snapdragon X Elite processors from Qualcomm) 
>>> this year. Announcement expected May 20, shipping - who knows when, but 
>>> likely this year. This is to compete with Apple's M# chips.
>>> 
>>> Will we have a dual build option in Livecode (or is one even needed)? And, 
>>> for the BIG QUESTION, how long is it likely to be after Windows on ARM is 
>>> released to the public before we see a LC version that supports it?
>> 
>> I can't really say when we will add a native ARM64 build for Windows - it 
>> will depend largely on demand and need.
>> 
>> That being said, we have recently updated how we build the windows engine to 
>> use the most recent version of Visual Studio (which has arm64 target 
>> compilers) so that is at least a step in the right direction.
>> 
>>> I know, this is probably way ahead of any practical answer, but I know we 
>>> WILL have customers asking us if our app (built on LC9.6.11) will run on 
>>> Windows on ARM on day one.
>> 
>> Windows ARM has been available to everyone for a while - albeit not strictly 
>> a 'public' thing, virtualization tools like VMware on macOS will download 
>> and install the ARM version of windows automatically if you are running on 
>> an ARM mac.
>> 
>> We have a couple of people internally who have ARM macs, and use VMware to 
>> run Windows in ARM and we haven't seen any problems.
>> 
>> So I can echo what Mike said - especially since Microsoft added x86-64 
>> support to their Intel emulation layer on Windows ARM (think Rosetta 2) 
>> about a year or so ago - both x86 and x86-64 versions of the LiveCode engine 
>> run seamlessly on it.
>> 
>> Another thing to remember is that Microsoft are not forcing a processor 
>> transition unlike Apple have done twice now (in the last two decades) - I 
>> fully expect that Windows on ARM will support Intel executables 
>> indefinitely, just like x86-64 Windows continues to support x86 executables.
>> 
>> Warmest Regards,
>> 
>> Mark.
>> 
> 
> 
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