Hi Brian,

I now have the proof that mergAV DOES in fact needs global coordinates.
Thanks for that, Matthias!

This (as found in the dictionary) gives you the offset:
...
mergAVCamSet "rect",the rect of graphic "qr_ios"
...

However THIS is neccessary to make it work correctly:
...
put the topleft of grc "qr_ios" into tRect1
put the bottomright of grc "qr_ios" into tRect2
put globalloc((tRect1)) & "," && globalloc((tRect2)) into tRect
mergAVCamSet "rect",tRect
...

I really wonder why noone noticed this before!?

Will create a bug report for thhis later this evening.

> Am 15.11.2022 um 14:38 schrieb Klaus major-k via use-livecode 
> <use-livecode@lists.runrev.com>:
> 
> Hi Brian,
> 
>> Am 15.11.2022 um 14:29 schrieb Brian Milby via use-livecode 
>> <use-livecode@lists.runrev.com>:
>> 
>> I know that inside any native control, things are drawn at native 
>> resolution.  A good way to see this is a browser widget.  So I’m thinking 
>> that that is going to apply in the other direction too.  You will need to 
>> convert your card coordinates to native coordinates to place the control.
> Then this should go into the dictionary with 128 point fontsize!

THIS!

>> I might could play with the math, but it wouldn’t be until much later this 
>> evening.
> ...
>> Brian Milby
>> br...@milby7.com

Best

Klaus

--
Klaus Major
https://www.major-k.de
https://www.major-k.de/bass
kl...@major-k.de


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