On 2022-06-20 20:55, matthias rebbe via use-livecode wrote:
Anyway, the macOS Apple support is currently experimental, i am pretty
sure there will be such an option in future. At least i hope so. ;)

Why?

The idea of universal binaries is to ensure that a single app/installer can be shipped to users and that will then use the 'best' it can for their machine. They provide a much better end-user experience than Windows or Linux provide in this regard.

Whilst you might not have many users using Apple architecture machines right now, you don't know when they might upgrade, so universal binaries mean that when a user upgrades their machine, their apps they already have (backed up, more than likely, and re-imaged on the new machine) will continue to take advantage of their hardware.

Warmest Regards,

Mark.

P.S. I should point out that Apple architecture support *is* experimental, so its fine to include and seed to users for testing purposes, but I wouldn't include one in final shipping releases just yet.

P.P.S. That being said, the only Apple architecture related bug we have had reported recently is related to standalone building itself (and is related to macOS High Sierra - 10.13 - and below *not* supported arm64 slices in some of the command-line tools the S/B uses) - and I fully expect the experimental tag to be removed by final release of 10 (and the corresponding 9.6.x maintenance release just after that).

--
Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps

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