Open a bug report and I will +1 it. 

Bob S


> On May 4, 2022, at 15:35 , matthias rebbe via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Neville, i can confirm that behavior even under BigSur.
> 
> I've created a small standalone with LC 10DP3 on BigSur and created  2  zip 
> files  from the output folder using LC's zip library and using shell command 
> zip.
> 
> Running the shell command 'zipinfo' to analyse both zip files showed, that 
> the zip created with LC's zip library did not contain any executable 
> permissions while the zip created with macOS zip shell command did contain 
> the permissions.
> So it seems the LC's zip library does not store the permissions in the zip.
> 
> According to your comment about The Unarchiver. Yes, i can also confirm that 
> The Unarchiver and also Keka can extract the zip file created with LC and the 
> standalone in the extracted folder is executable again.
> But...
> As zipinfo did list all the files wihtout any executable permissions, i 
> unzipped the zip with the shell command 'unzip' and that standalone was not 
> executable again. All files showed exact those permissions that zipinfo 
> showed before.
> 
> So i assume the following: Keka and The Unarchive seem to correct file 
> permissions when they detect a folder structure that seems to be an app 
> bundle. But that's just an assumption.
> At least Keka seems to have such feature according to its change log Changes 
> in version 1.0.11 <https://changelog.keka.io/#v1.0.11>
> 
> 
> But anyway. The LC zip library ignores the permission when creating an 
> archive.  If this worked before with older versions of LC  i cannot say, as i 
> always used the zip shell command or tools like Keka.
> 
> 
> Matthias
> 
> 
>> Am 04.05.2022 um 16:47 schrieb Neville Smythe via use-livecode 
>> <use-livecode@lists.runrev.com>:
>> 
>> I distribute a Mac standalone via a zip file, created using 
>> revZipOpenArchive etc.
>> 
>> This has worked fine until macOS Monterey or LiveCode 9.6.x 
>> 
>> Either a bug has been introduced into the revZip tools in 9.6.x, or I have a 
>> corrupted version, or the Mac Archive Utility has changed so as to make the 
>> rev zip tool fail. Can anyone verify the following?
>> 
>> On my Mac, the Archive Utility in Monterey, which automagically unzips files 
>> when a zip file is downloaded by Safari or double-clicked, now unsets the 
>> execute bit on the application (more precisely, on the executable file in 
>> the bundle). Which means the user gets a “This application could not be 
>> opened”, with no options to continue, when they try to launch the unzipped 
>> app. A terminal savvy user can use chmod x+ to make the app launchable, but 
>> I can hardly expect the ordinary user to have to do that. The execute bit is 
>> definitely set in the archive, because TheUnarchiver, a free third party 
>> decompression tool, unzips the file leaving the app launchable. This also 
>> suggests that the problem is not in my code.
>> 
>> I can see why Granny Apple might have thought this was a good idea, 
>> executables in zip files are a the major sources of trojans, but if Apple 
>> has made this change it is a bit nasty because there is no obvious way to 
>> override the behaviour.
>> 
>> If I use the Archive Utility to actually create the zip file from the 
>> standalone app bundle rather than using the rev tools, and then double-click 
>> it to decompress, the file unzips with the execute bit set. This shows the 
>> archive produced by revZip is not the same as that expected by the Archive 
>> Utility. It also suggests  a workaround would be to use Archive Utility from 
>> a shell command (it is not AppleScriptable – bad Apple!). From a cursory 
>> search on Stackoverflow,  the command line would be (this is not yet tested 
>> and the post is 5 years old)
>> 
>> ditto -c -k --sequesterRsrc --keepParent Product.app Product.app.zip
>> 
>> to create the zip file for the Mac platform. The post says that is what the 
>> Archive Utility uses to compress files. Probably  the rev zip tools use 
>> zlib. Or maybe I should be creating a .dmg disk image instead of a zip file.
>> 
>> Neville
>> 
>> 
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