I should have said, the audio files being played are typically 30MB to 100MB, 
and the freezing happens as soon as the filename URL is set and play is 
supposed to begin.


> On Mar 11, 2022, at 10:28 PM, Peter Bogdanoff via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Hi, this is probably a question for Panos.
> 
> My application plays audio files from a server using the player. Some users 
> in a academic environment are experiencing the application freezing when they 
> play audio. These are people in a university in China, where it seems the 
> wireless network gets choked up with simultaneous users doing things. When 
> classes are over, all works well. Also using a cellular connection works 
> normally (but data there is very expensive $$$ to use). Their Wifi seems to 
> be underpowered. These are files typically 30K to 100K.
> 
> 1. Does the player buffer data such that it allows the playing to start 
> before the entire file is loaded?
> 
> 2. If so, would reducing the minimum amount of buffering help with this issue?
> 
> 3. If so, could there be a player setting to set the amount of required data 
> before playing begins?
> 
> Thanks!
> 
> Peter Bogdanoff
> ArtsInteractive
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