I found that the app would open on my own. machine but not on anyone
else's. Signing, notarizing, and stapling is a manual process you have to
do after the app is built, generally using terminal. Matthias Rebbe has a
great utility that handles all that for you. I'm not able to get the link
right now but maybe he'll see this.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On October 1, 2021 3:24:38 PM Ralph DiMola via use-livecode
<use-livecode@lists.runrev.com> wrote:
I would assume it's signed and notarized. It installed on my Mac Mini
running iOS 12.x just fine. From what I could find that this may be caused
by signing on Catalina not the iOS SDK version. Apparently building on Big
Sur with Xcode 12.4 is OK(until 4/2022). This might be a back-door way to
get us to buy a new Mac now. It worked on me, I'm getting a M1 Mac Mini.
Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net
-----Original Message-----
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of J. Landman Gay via use-livecode
Sent: Friday, October 01, 2021 3:57 PM
To: How to use LiveCode
Cc: J. Landman Gay
Subject: Re: iOS 15 and Xcode Cant Install app
Is it signed and notarized? I think that's what the error means.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software |
http://www.hyperactivesw.com On September 30, 2021 7:38:38 PM Ralph DiMola
via use-livecode <use-livecode@lists.runrev.com> wrote:
I built an ad-hoc iOS app using Catalina 10.15.7 Xcode 12.4 and LC
9.6.3. A tester tried to install and got ("App name" Needs to be
updated. The developer of this app need to update it to work with this
version of iOS) I know this was brought up on the list but was there a
resolution?
From the Apple developer site: “Starting April 2022, all iOS and
iPadOS apps submitted to the App Store must be built with Xcode 13 and the
iOS 15 SDK”
Xcode 12.4 has the iOS 14.4 SDK so I should be OK until 4/2022. The
tester had a pre installed version the app that used the iOS 13 SDK
built last year that ran OK until they tried to install the new app.
Could this be an LC issue (plist?) or did Apple change the rules? It
seems that the older SDKs will run but just can't be installed. Is this an
ad-hoc app only problem??
I've seen conflicting info while doing some searches.
Does anyone know?
Thanks in advance
Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net
_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your
subscription preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode
_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your
subscription preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode
_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your
subscription preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode
_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode