As  J. Landman Gay once pointed out, sometimes it comes down to figuring out 
what color chicken to sacrifice. The other day I encountered something similar 
to what you are describing that was a new one for me. (I don’t recall the exact 
issue because I encountered several and they are mixed up in my mind now.) But 
one error was actually the result of checking the "build for iOS” button but 
forgetting to uncheck the “build for Android” button. I was surprised that LC 
couldn’t figure that out based on the target device but, unchecking “build for 
Android” solved it. Hoping you find that it is something simple and not the 
chicken thing.

--
Scott Morrow

Elementary Software
(Now with 20% less chalk dust!)
web       https://elementarysoftware.com/
email     sc...@elementarysoftware.com
booth    1-360-734-4701
------------------------------------------------------

> On Sep 15, 2021, at 1:58 PM, Mike Kerner via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Mac OS 11.5.2
> LC 9.6.2
> XCode 12.1
> I choose a device from the Development->Test Target menu, then select
> Development->Test
> We get as far as the app getting signed, and then the error is thrown.
> I'm pretty sure the certs and profiles are current, since I manually
> removed them and then used XC to reinstall them.
> Suggestions?
> 
> -- 
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>   and did a little diving.
> And God said, "This is good."
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