Paul,
I have taken to doing exactly what you describe. Additionally, I am in the 
habit of waiting for the iOS simulator to load before I even launch LiveCode… 
though this step may be superstition.
--
Scott Morrow

Elementary Software
(Now with 20% less chalk dust!)
web       https://elementarysoftware.com/
email     sc...@elementarysoftware.com
booth    1-360-734-4701
------------------------------------------------------

> On May 8, 2021, at 8:31 PM, Paul Hibbert via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> The process I use:
> 
> One time process for each Xcode version/update:
> Launch Xcode > Open the Simulator(s) that I want to use.
> Add the Simulator app(s) to the dock — Right Click on the Simulator Icon in 
> the Dock while it’s open and choose “Keep in dock”.
> Quit Xcode.
> 
> From then on, whenever I’m working on an iOS app, I launch the simulator from 
> the dock and wait until it fully loads before testing from LC, no need to 
> launch Xcode and no messages from LC saying the simulator is taking too long 
> to load. It’s still not a quick process until the simulator is open, but it 
> does seem more reliable to me.
> 
> When you update to the next version of Xcode, it is necessary to clean out 
> the old simulators from the dock and make new Dock entries, but that’s not 
> too much hassle in comparison to the time saving.
> 
> Paul
> 
> 
>> On 8May, 2021, at 5:45 AM, Mark Smith via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> In order,
>> 
>> Re-started Xcode, invoked the Simulator
>> Waited for the simulator to boot
>> Re-loaded LC, loaded my app
>> Pressed the test button. 
>> 
>> That is being really rigorous about it, but sometimes I have found if that 
>> the sequence is messed up in some way you’ll see the C++ exception error. 
>> That’s when I do the above and so far (knock on wood) it has always got 
>> things going again. 
>> 
>>> On May 7, 2021, at 7:41 PM, Mike Kerner via use-livecode 
>>> <use-livecode@lists.runrev.com> wrote:
>>> 
>>> what do you mean - reloaded as in reinstalled xcode or just restarted LC?
>>> 
>>> On Fri, May 7, 2021 at 2:39 PM Mark Smith via use-livecode <
>>> use-livecode@lists.runrev.com> wrote:
>>> 
>>>> Hi Mike,
>>>> 
>>>> I have seen this problem as well, rebooted, reloaded everything and it
>>>> worked. You might want to try that. Simulator first, then load the app and
>>>> try the Test button.
>>>> 
>>>> Mark
>>>> 
>>>>> On May 7, 2021, at 7:28 PM, Mike Kerner via use-livecode <
>>>> use-livecode@lists.runrev.com> wrote:
>>>>> 
>>>>> Since 9.6.2 is giving me issues, I decided to try the simulator in 9.6.0.
>>>>> That is giving me
>>>>> "Unable to start simulator: 634,0,0,unknown
>>>>> C++ exception
>>>>> 573,263,1,revPhoneSetSimulatorSDK"
>>>>> 
>>>>> --
>>>>> On the first day, God created the heavens and the Earth
>>>>> On the second day, God created the oceans.
>>>>> On the third day, God put the animals on hold for a few hours,
>>>>> and did a little diving.
>>>>> And God said, "This is good."
>>>>> _______________________________________________
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>>>> 
>>>> 
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>>> 
>>> 
>>> -- 
>>> On the first day, God created the heavens and the Earth
>>> On the second day, God created the oceans.
>>> On the third day, God put the animals on hold for a few hours,
>>> and did a little diving.
>>> And God said, "This is good."
>>> _______________________________________________
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode


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