We make and sell a desktop application (Windows and macOS) for a niche research market. I expect when Apple does their migration to a common processor and OS, Apple Developer's will have to go through all of Apple hoops for all their platforms.Most of our customer don't care about UI widget animations. They want the app to do certain functions and do them well and quickly to work with their data. As long as the UI is effective, whether it conforms precisely to Microsoft or Apple UI guidelines is secondary. So, even if you only care about desktops, your app will have to be sold through Apple's single App Store, conform to all screen sizes on all their devices, and follow all their UI guidelines, etc.

At that point, given that Windows is 2/3rd of our market and macOS 1/3rd, we'll drop support for macOS sadly. I say sadly because our application originated way back in the late 1980 as a HyperCard App for MacOS.

But, to your point, your concern IS valid for those people wanting Apps from you that they insist MUST conform to all of Apple's esoteric requirements. It is likely it will become increasingly harder for the LiveCode ideal of develop once and deploy everywhere.


On 6/23/2020 2:56 PM, Jim Lambert via use-livecode wrote:
This year’s WWDC shows Apple is moving to a unified ‘system' for all their 
products: Mac, iPhone, iPad, Apple Watch, AppleTV.
The Apple development environment promises to produce a single app capable of 
running on all, or almost all, of Apple devices. This unification promises to 
be quite convenient for Apple developers.

In contrast, over the last decade or so there has been an ever increasing 
divergence in UX between major operating systems: Apple, Windows, Linux, 
Android. The days when systems were so similar that you could rely on the 
commonality of a handful of UI elements across platforms seems over to me. 
That’s troubling because such commonality is fundamental to LiveCode’s approach 
- write once, run everywhere.

In watching WWDC sessions it’s pretty clear that even simple UI elements have 
become more like UX elements having intrinsic and complex properties, such as 
certain visual and behavioral animations. Users readily learn to expect these 
behaviors. Yet such things are increasing difficult to fake with LiveCode’s 
basic palette of objects.

Enter LiveCode Builder and LC Widgets. They offer the promise of 
platform-specific UI elements - a promise fulfilled with some simple elements 
like iOS Native Button or Android Native Field. But I’m concerned that as 
platforms diverge in the interface experiences they present to users, that LC 
and LC developers will have difficulty satisfying users' divergent expectations.

Is my concern valid?

Jim Lambert


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