Hello Graham, I have not seen that error before, but looks like it is coming from the OS. Did restarting the machine fix the problem?
Kind regards, Panos -- On Mon, 1 Jun 2020 at 19:53, Graham Samuel via use-livecode < use-livecode@lists.runrev.com> wrote: > Panos, what does “LiveCodeIndy-9_6_0-M Resource Busy" mean? Basically I > downloaded the dmg and got that. No other version of LC was open at the > time, but the machine (an iMac running HIgh Sierra) has not been rebooted > since the last use of LiveCode. I will restart now - but it shouldn’t > happen, should it? > > Graham > > > On 1 Jun 2020, at 17:16, panagiotis merakos via use-livecode < > use-livecode@lists.runrev.com> wrote: > > > > Dear list members, > > > > We are pleased to announce the release of LiveCode 9.6.0. > > > > > > Getting the Release > > =================== > > You can get the release at https://downloads.livecode.com/livecode/ or > via > > the automatic updater. > > > > > > Release Contents > > ================ > > LiveCode 9.6.0 comes with more than 120 changes since the last stable > > release (9.5.1) including: > > > > New Features > > - Support for Storyboard launch images and backgrounds on iOS > > - Support for using the flash as a torch in the Android Barcode Scanner > > - Support for building with Xcode 11.4, using the iOS 13.4 SDK > > - New tsNet and mergExt builds, built with the iOS 13.4 SDK > > - The mobile player control has been updated to use the AVKit framework > > on iOS. This fixes a lot of existing bugs, including some new issues on > iOS > > 13+ devices. > > - The mobile browser control has been updated to use the WebKit > framework > > on iOS. This provides better performance on iOS devices. > > - The "open printing to pdf ..." command can now be used to direct > > printing to a PDF output file on Android devices. > > - New CEF build is included, which addresses rendering issues with the > > browser widget in some 32bit Windows devices. > > - New "focusModes" and "focusMode" properties are implemented for the > > Android camera control. > > - The ability to pass "detailed-utf8" to the files() and folders() > > function to preserve unicode filenames has been added. > > - Support for merging activity attributes is added in the Android > > Manifest Merging mechanism > > - New text to speech library for iOS, Android and MacOS (Indy/Business > > only) > > - Improved text rendering on Android > > - Objective-C block support in LCB > > - Ability to detect dark mode on MacOS, iOS and Android > > - Improvements on mobilePickPhoto on Android, including support for > front > > camera > > - Ability to highlight none of the icons in the navigation bar widget > > > > Bug Fixes: > > > > - Significant performance improvement when saving stacks on Windows > > - Improvements in the Windows FFI in LCB > > - Fixes to drag-drop on macOS and Windows > > - Windows camera control now produces much higher quality output > > > > For the full list of all fixes, updates and enhancements please see the > > release notes: > > http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0.pdf > > > > > > Known issues > > ============ > > - The Browser widget's native layer is not shown in some Linux distros > with > > Cinnamon window manager. > > - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit > LTS > > yet. > > - The mergSettings external still uses the UIWebView API on iOS, so > > checking "mergSettings" in the Inclusions pane will cause an AppStore > > rejection, since Apple no longer accepts new apps that use UIWebView. > > > > > > Required Software > > ================= > > To build iOS apps with LiveCode you must have the appropriate versions of > > Xcode as follows: > > > > - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS > 12.1 > > SDK > > - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS > > 13.2 SDK > > - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS > > 13.4 SDK > > > > There is a full list of working LiveCode/macOS/Xcode combinations here: > > https://livecode.com/docs/9-5-0/faq/faq/ > > > > Note: Whilst we endeavour to release updated versions of LiveCode > > supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly > > recommend disabling automatic update of Xcode or downloading the specific > > version of Xcode required directly from the Apple developer portal and > > installing it separately. > > > > Important: Since the end of April 2020, Apple is only accepting new apps > > built using iOS13 SDKs. Updates to existing apps can be built using iOS12 > > SDKs until the end of June 2020. This means that, if you wish to submit > new > > apps to the AppStore, you will have to be running at least macOS 10.14 in > > order to be able to install the necessary version of Xcode. > > > > > > Feedback > > ======== > > Please report any bugs encountered on our quality center at > > http://quality.livecode.com/ > > > > We have a forum available for discussing LiveCode Builder at > > http://forums.livecode.com/viewforum.php?f=93 > > > > > > Have fun! > > The LiveCode Team > > > > -- > > _______________________________________________ > > use-livecode mailing list > > use-livecode@lists.runrev.com > > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode