Very sincere thanks to all who replied - I will explore all your solutions and insights.
If I get that far (to make an acceptable version of my app bundle) I will also have to solve a number of errors that the Loader reported. For instance: > The Key UIUUserInterfaceStyle … in the Payload/Myapp.appinfo.plist is invalid Difficult, as I don’t know what that means. I can cope with the requirement for different PNG files of certain precise sizes not mentioned in the LC Standalone Settings, e.g. > The bundle does not contain an app icon for iPad of exactly '76x76' pixels, > in .png format for iOS versions >= 7.0. To support older operating systems, > the icon may be required in the bundle outside of an asset catalog. Make sure > the Info.plist file includes appropriate entries referencing the file. but the references to where they should be placed mean nothing to me. Here’s another one: > ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an > app icon for iPad of exactly '152x152' pixels, in .png format for iOS > versions >= 7.0. To support older operating systems, the icon may be required > in the bundle outside of an asset catalog. Make sure the Info.plist file > includes appropriate entries referencing the file. I had hoped that LC would look after the positioning of all this stuff for me - I believe I supplied all the PNGs that the LC Settings asked for, but of course I will check. The Xcode documentation of course assumes that one’s app is a project within the XCode universe,which AFAIK doesn’t apply to LC projects, so it’s not much help, at least not to me. Is there a way out of this confusion? Graham > On 15 May 2020, at 18:02, I wrote: > As many of you will know, I have been struggling to create an iPhone app - > very unfamiliar territory for me. It’s been an education. Without help from > this list and the mother ship I would have been dead in the water long ago. > Finally I can see the (beta version of) the app running on my iPhones - > yipee! The next step is to get it out there via TestFlight so that a few > friends can mess with it. > > I just went through all the hoops with the Apple App Store to reach the magic > TestFlight stage, using the XCode Application Loader. Things looked good > until this: > >> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.1 >> SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or later.” > > My iMac can only run High Sierra, and High Sierra can only run XCode 10.1, > and AFAIK that version of XCode only runs SDK 12.1. I think that means I get > a new Mac or give up. > > Please tell me if I’m wrong. > > Graham > > PS I would really like a new Mac, but the budget is the problem! _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode