To add to my query below, there’s something even more strange. In my beta app 
there is a card with three Native Switch Buttons on it (they all have different 
names). i have another test card, as described before, with its own switch. 
When a button script on yet another card executes a ‘go' to the 3-switch card, 
the hiliteChanged handler in the test card fires, even though the card isn’t 
open! Again, the switch on this card has a different name - I read somewhere 
that widget names have to be unique - but this CAN’T be expected behaviour, can 
it? I am about to issue a bug report, but it may take too long to get a recipe.

Graham

> On 23 Apr 2020, at 11:28, Graham Samuel via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Is anyone using the Native Switch Button? It looks OK (a bit big on my iOS 
> simulator, but it will do) and it works - although the insanity of spelling 
> “highlight” two ways in the one object is apparent - but running an 
> experiment just now in which I go to a card with such an on object on it and 
> not much else, certainly nothing in the card script, a ‘hiliteChanged’ event 
> is triggered even though AFAIKS the highlight (see what I did there?) hasn’t 
> changed.
> 
> Is this expected behaviour? I can’t really believe it, but as usual I can’t 
> see what i’m doing wrong. I certainly don’t want the message to be triggered 
> unless the user touches the screen or I deliberately change the state by 
> script.
> 
> Graham
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