Hi Klaus Thanks for your continued interest. In fact I got it working! As stated earlier, I converted my sound to .m4a (there are internet services for this kind of conversion) and included it in the Standalone Copy Files section.
I have this in the OpenStack handler of the main stack of the app (there is only one stack). put specialFolderPath("resources") & “/MySound.m4a" into tBeepPath set the beepsound to tBeepPath beep 3 — as a test I ran it on the iPhone simulator and it did beep! I have something wrong further on in my app when the beep is supposed to react as an alarm, but it isn’t the sound itself. I am struggling with these additional problems and will almost certainly be asking for more advice shortly! Thanks again for your help. Graham > On 19 Apr 2020, at 14:13, Klaus major-k via use-livecode > <use-livecode@lists.runrev.com> wrote: > > Hi Graham, > >> Am 19.04.2020 um 13:46 schrieb Graham Samuel via use-livecode >> <use-livecode@lists.runrev.com>: >> >> Thanks Klaus. I am parking a sound in there and obviously only reading it, >> so should be OK. > > yep! > >> My mysterious unresponsiveness in my app must be something else... > > Hm, what fileformat are you using and what is the syntax in your script? > >> Keep safe > > You BET! :-) > >> Graham > > Best > > Klaus > > -- > Klaus Major > https://www.major-k.de > kl...@major-k.de > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode