Hi Klaus

Thanks for your continued interest. In fact I got it working! As stated 
earlier, I converted my sound to .m4a (there are internet services for this 
kind of conversion) and included it in the Standalone Copy Files section.

I have this in the OpenStack handler of the main stack of the app (there is 
only one stack).

    put specialFolderPath("resources") & “/MySound.m4a" into tBeepPath
    set the beepsound to tBeepPath
    beep 3 — as a test

I ran it on the iPhone simulator and it did beep! I have something wrong 
further on in my app when the beep is supposed to react as an alarm, but it 
isn’t the sound itself. 

I am struggling with these additional problems and will almost certainly be 
asking for more advice shortly!

Thanks again for your help.

Graham


> On 19 Apr 2020, at 14:13, Klaus major-k via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Hi Graham,
> 
>> Am 19.04.2020 um 13:46 schrieb Graham Samuel via use-livecode 
>> <use-livecode@lists.runrev.com>:
>> 
>> Thanks Klaus. I am parking a sound in there and obviously only reading it, 
>> so should be OK.
> 
> yep!
> 
>> My mysterious unresponsiveness in my app must be something else...
> 
> Hm, what fileformat are you using and what is the syntax in your script?
> 
>> Keep safe 
> 
> You BET! :-)
> 
>> Graham
> 
> Best
> 
> Klaus
> 
> --
> Klaus Major
> https://www.major-k.de
> kl...@major-k.de
> 
> 
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