Exactly, but this does not answer my question, which is:

if I set the textFont of an object , say a button to "(Menu)" and the look at the effective textFont of that same object, I get "(Menu"), so how do I find out what the actual font really is?

For example, the default field font on Windows 10 is "Segoe UI", but if I set a the textFont of a fld to "(Text)" and the get the effective textFont of that same field, I get "(Text)" when I would expect to get "Segoe UI".


On 2/4/2020 12:37 PM, dunbarx--- via use-livecode wrote:
Here is some unhelpful information from the dictionary:
The list of font names includes a set of special-purpose names which automatically select 
the matching font for the platform. You can use these to request "the font used for 
buttons" without having to hard-code platform-specific font names. These fonts are:
    - (Text) - the font used for fields and other controls with editable content
    - (Menu) - the font used for menu items
    - (Message) - the font used for buttons, labels and other communication 
from the app
    - (Styled Text) - the font used by default for rich text
    - (System) - the font for controls not covered by another category
    - (Tooltip) - the font used for displaying tooltips
    - (Default) - selects one of the UI fonts automatically based on the 
control type


-----Original Message-----
From: Paul Dupuis via use-livecode <use-livecode@lists.runrev.com>
To: How to use LiveCode <use-livecode@lists.runrev.com>
Cc: Paul Dupuis <p...@researchware.com>
Sent: Tue, Feb 4, 2020 12:28 pm
Subject: the fontnames and special names like (Menu)

The fontnames() function returns certain special font names like:
(Default)
(Styled Text)
(Menu)
(Text)
(Message)
(Tooltip)
(System)

How do I find out what fonts these really are on a given platform. The
effective textFont does not seem to work.

For example the following code on Windows 10,

set the textFont of fld 1 to "(Text)"
put the effective textFont of fld 1

outputs "(Text)" when I would have expected it to output "Segoe UI"

Is this a bug?

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