[change thread title since it is a different subject from WebP-Tool]

Wow… Without changing the default setting, you get 200 MB! Or "limitless" if 
the users changes setting.

But: since we get "one push, two platforms" with LC… 

Android; Google Play

https://developer.android.com/google/play/expansion-files

" If you'd like to avoid using expansion files and your app's compressed 
download size is larger than 100 MB, you should instead upload your app using 
Android App Bundles which allows for up to a 150 MB compressed download size. 
Additionally, because using app bundles defers APK generation and signing to 
Google Play, users download optimized APKs with only the code and resources 
they need to run your app. You don't have to build, sign, and manage multiple 
APKs or expansion files, and users get smaller, more optimized downloads. "

How can you make an " Android App Bundles" and/or "expansion files" from inside 
the SA builder in LC.  I don't see an option for that.

It would seem relatively easy to drive an "assets" folder to an expansion file 
and your core code to an App Bundle.

but, it appear we don't have parity (iOS and Android) in large size apps.

Do you have a lesson for this?

============

I assume you are referring to the maximum app size when downloading  
from the App Store, in which case that limit has been removed with iOS  
13.

https://ww.9to5mac.com/2019/05/31/apple-iphone-cellular-limit-increased/

--Andrew Bell

_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to